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	<title>kotowari 「理」 &#187; dlc</title>
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	<description>The latest news and updates on game releases from Japan.  Includes reviews, videos and guides.</description>
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		<title>Fallout: New Vegas Old World Blues Perks &amp; Traits Revealed</title>
		<link>http://www.kotowari.org/fallout-new-vegas-old-world-blues-perks-traits-revealed/</link>
		<comments>http://www.kotowari.org/fallout-new-vegas-old-world-blues-perks-traits-revealed/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 20:41:42 +0000</pubDate>
		<dc:creator>Roy</dc:creator>
				<category><![CDATA[bethesda]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[fallout new vegas]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://www.kotowari.org/?p=13273</guid>
		<description><![CDATA[
Fallout: New Vegas is far on the horizon of games I&#8217;ve sufficiently overdosed on.  Still, yesterday&#8217;s release of the most recent DLC, Old World Blues, enticed me to check into the new perks the game unlocks.  As with the previous installments of DLC, the level cap has been raised by five levels.
The new perks are rather unimpressive. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.kotowari.org/wp-content/uploads/2011/07/screenlg9.jpg" rel="shadowbox[post-13273];player=img;"><img class="size-full wp-image-13275 aligncenter" src="http://www.kotowari.org/wp-content/uploads/2011/07/screenlg9t.jpg" alt="" width="520" height="292" /></a></p>
<p><em>Fallout: New Vegas</em> is far on the horizon of games I&#8217;ve sufficiently overdosed on.  Still, yesterday&#8217;s release of the most recent DLC, Old World Blues, enticed me to check into the new perks the game unlocks.  As with the previous installments of DLC, the level cap has been raised by five levels.</p>
<p>The new perks are rather unimpressive.  I am starting to think the gang at Obsidian are running on fumes in that department:</p>
<p><strong>Atomic</strong><br />
Required: Level 20, Endurance 6<br />
With the Atomic perk, you are 25% faster and stronger whenever you&#8217;re basking in the warm glow of radiation. Outside of irradiated areas, your Action Points (AP) regenerate faster the higher your level of radiation sickness becomes.<br />
<strong> My Thoughts:</strong> I don&#8217;t know how literal &#8220;faster and stronger&#8221; is in this description so this perk is hard to judge.  This may be a fun perk for those who like to live on the edge and frequent VATS, neither of which I am partial to.</p>
<p><strong>Mile In Their Shoes</strong><br />
Required: Level 20, Survival 25<br />
You have come to understand Nightstalkers. Consuming Nightstalker Squeezin&#8217;s now grants bonuses to Perception (+1 PER), Poison Resistance (+5), and Stealth (+5 Sneak) in addition to the normal benefits.<br />
<strong> My Thoughts:</strong> Regardless of the availability of &#8220;<a href="http://fallout.wikia.com/wiki/Nightstalker_squeezin%27s" target="_blank">Nightstalker Squeezin&#8217;s</a>&#8220;, the benefits this perk brings are nothing to write home about.</p>
<p><strong>Them&#8217;s Good Eatin</strong><br />
Required: Level 20, Survival 55<br />
Any living creature you kill has a 50% chance to have the potent healing items Thin Red Paste or Blood Sausage when looted.<br />
<strong> My Thoughts:</strong> These items have a high drop rate, and are a completely RAD-less food.  At a campfire you can even combine them into more effective versions.  If you&#8217;re playing on hardcore and are sick of carrying around your own food, this perk can definitely help find some on-the-go.</p>
<p><strong>Implant GRX</strong><br />
Required: Level 30, Endurance 8<br />
You gain a non-addictive subdermal Turbo (chem) injector. This perk may be taken twice, with the second rank increasing the effect from 2 to 3 seconds and the uses per day from 5 to 10 [Activated in the Pip-Boy Inventory.<br />
<strong> My Thoughts: </strong>This perk has a very high Endurance requirement.  If you can get past that, the benefits are awesome.  Basically you can inject yourself with Turbo without fear of addiction or worry about carrying them around.  This can be done 5 times a day, each hit lasting 2 seconds.  On the second rank the doses double, but you only gain an additional second of Turbo-time.  I think one rank should be sufficient for most players &#8212; if you need 10 doses of Turbo in a game-day you may have a problem&#8230;  This may be one of the coolest perks of Old World Blues.</p>
<p style="text-align: center;"><a href="http://www.kotowari.org/wp-content/uploads/2011/07/fallout-new-vegas-old-world-blues.jpg" rel="shadowbox[post-13273];player=img;"><img class="size-full wp-image-13276 aligncenter" src="http://www.kotowari.org/wp-content/uploads/2011/07/fallout-new-vegas-old-world-bluest.jpg" alt="" width="520" height="294" /></a></p>
<p>For the first time, the new DLC also includes brand new traits as there now exists an NPC which allows you to change your traits one time.</p>
<p><strong>Claustrophobia</strong><br />
<strong> Benefit: </strong>+ 1 buff to SPECIAL attributes while outdoors<br />
<strong> Penalty: </strong>- 1 debuff to SPECIAL attributes while indoors<br />
<strong> My Thoughts:</strong> I am always leery of traits like this.  I learned from Four Eyes that this trait doesn&#8217;t help when it comes to getting perks.  That means it would only help by providing a small boost to your skills and maybe the occasional SPECIAL based speech check.  More trouble than it&#8217;s worth!</p>
<p><strong>Early Bird<br />
Benefit:</strong> + 2 buff to SPECIAL attributes from 6am to 6pm<br />
<strong> Penalty:</strong> &#8211; 1 debuff to SPECIAL attributes from 6pm to 6am<br />
<strong> My Thoughts:</strong> Of the SPECIAL influencing traits in the new DLC, this one is the most appealing since the boost is bigger than the penalty.  Also, if you tack on the <a href="http://fallout.wikia.com/wiki/Night_Person" target="_blank">Night Person perk</a> the debuff doesn&#8217;t hurt quite as much.  Another option is just waiting twelve hours whenever you fall out of your comfort zone, but this is less of an option for those on hardcore mode.</p>
<p><strong>Hoarder</strong><br />
<strong> Benefit:</strong> + 25 lbs to total carry weight<br />
<strong> Penalty:</strong> &#8211; 1 debuff to SPECIAL attributes while current equipment weight is below 160 lbs<br />
<strong> My Thoughts: </strong>Kind of interesting since I am almost always pretty burdened, otherwise see Claustrophobia.</p>
<p><strong>Hot Blooded</strong><br />
<strong> Benefit:</strong> + 10% damage increase while below 50% health<br />
<strong> Penalty:</strong> &#8211; 2 debuff to Perception and Agility while below 50% health<br />
<strong> My Thoughts:</strong> This trait gives a very minor benefit and a pretty severe penalty.  Now, you may be saying to yourself, Hulk want smash, why Hulk need to perceive things and do so in an agile manner? Well, Hulk&#8230; If you want to get the <a href="http://fallout.wikia.com/wiki/Slayer" target="_blank">Slayer perk</a> (requiring 7 Agility) which believe me, you do &#8212; then you will have to have your Agility at a staggering 9 points when it comes time to take the perk.  This assumption is based on how <a href="http://fallout.wikia.com/wiki/Four_Eyes" target="_blank">Four Eyes</a>, a similar trait functions.  Being able to attack 30% faster or hit 10% harder, which would you prefer?</p>
<p><strong>Logan&#8217;s Loophole</strong><br />
<strong> Benefit:</strong> Chems last twice as long and addiction rates are set to zero<br />
<strong> Penalty:</strong> Locks the level cap at 30<br />
<strong> My Thoughts:</strong> Now this is interesting.  If you design a very focused character (to make up for the lack of skill points) and abuse the hell out of chems, would that make up for ~15 levels of progress?  Hard to say, but I wouldn&#8217;t mind finding out.  Adding on the <a href="http://fallout.wikia.com/wiki/Chemist" target="_blank">Chemist perk</a> would extend the life of your stash making you an increasingly dangerous junky.</p>
<p style="text-align: center;"><img class="size-full wp-image-13280 aligncenter" src="http://www.kotowari.org/wp-content/uploads/2011/07/screenshot_pc_fallout_new_vegas_-_old_world_blues007t.jpg" alt="" width="520" height="326" /></p>
<p>Old World Blues also has some new implants which can be acquired from the same NPC who lets you re-select your traits.  At this point, I can&#8217;t say for sure if the player&#8217;s ability to install these implants is based on Endurance (as was the case for the implants which appear in the stand-alone version of the game).  I will try to find this out and update this article accordingly.  If any readers know, please leave a comment confirming/refuting this!</p>
<ul>
<li><strong>Implant C-13:</strong> +10% damage to Cazadores</li>
<li><strong>Implant M-5:</strong> Crouched movement speed increased 20%</li>
<li><strong>Implant Y-3: </strong>Removed RADS from radiated water sources</li>
<li><strong>Implant Y-7:</strong> Gain more AP and HP from food</li>
</ul>
<p>Another body modification perk available upon clearing Old World Blues is possibly the greatest reason to acquire this DLC.  The player may select from an improve heart, brain, or spine:</p>
<p><strong>Big Brained</strong><br />
Head cannot be crippled, +10% resistance to chem addiction, +10% DT if your DT &gt;= 10 or +1 DT if your DT &lt; 10<br />
<strong> My Thoughts:</strong> This is the obvious choice among the body modification for a sniper class.  A crippled head means blurred vision and difficulty aiming.  This is less important the closer you get to your enemy.</p>
<p><strong>Cardiac Arrest</strong><br />
50% poison resistance, Healing items boosted by 50%, Robots have -25% crit chance<br />
<strong> My Thoughts: </strong> The main draw for this perk is the boost to all healing items, but increased poison and critical resistance is also a nice addition.  If you&#8217;re not playing on hardcore, this is a better option than Big Brained.</p>
<p><strong>Reinforced Spine</strong><br />
Strength+2, DT+2<br />
<strong> My Thoughts:</strong> This is a game changer.  Consider my current melee builds (<a href="http://www.kotowari.org/fallout-new-vegas-character-build-fish-jefferson/" target="_blank">1</a>,<a href="http://www.youtube.com/watch?v=1G7NonAO79A" target="_blank">2</a>) obsolete.  This perk allows melee users to start with much lower strength and thus be more well-rounded as a whole.  The added DT is awesome, but honestly I would take this perk without it.</p>
<p>I am pleased to see the broad variety of character buffs available in Old World Blues &#8212; and I haven&#8217;t even looked into weapons yet!  Old World Blues is available now for all platforms for $10 USD, a shockingly low price to have your organs rearranged.</p>
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		<title>New Disgaea 4 DLC Announces: Mao, Priere, Saber Pink</title>
		<link>http://www.kotowari.org/new-disgaea-4-dlc-announces-mao-priere-saber-pink/</link>
		<comments>http://www.kotowari.org/new-disgaea-4-dlc-announces-mao-priere-saber-pink/#comments</comments>
		<pubDate>Fri, 24 Jun 2011 18:03:45 +0000</pubDate>
		<dc:creator>Roy</dc:creator>
				<category><![CDATA[disgaea 4]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[nis]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://www.kotowari.org/?p=13081</guid>
		<description><![CDATA[
NIS Japan has released details for their upcoming second installment of DLC for Disgaea 4 in Japan.  The new content will be available whenever the Japanese Playstation Network is resuscitated, as it is still down in Japan.  Three familiar faces may be added to the player&#8217;s roster, including Mao, Priere, and Saber Pink from Disgaea 2&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.kotowari.org/wp-content/uploads/2011/06/2132452687_full.jpg" rel="shadowbox[post-13081];player=img;"><img class="size-full wp-image-13082 aligncenter" src="http://www.kotowari.org/wp-content/uploads/2011/06/2132452687_fullt.jpg" alt="" width="512" height="288" /></a></p>
<p>NIS Japan has <a href="http://disgaea.jp/4/news/news20110624.html" target="_blank">released details</a> for their upcoming second installment of DLC for <em>Disgaea 4</em> in Japan.  The new content will be available whenever the Japanese Playstation Network is resuscitated, as it is still down in Japan.  Three familiar faces may be added to the player&#8217;s roster, including Mao, Priere, and Saber Pink from <em>Disgaea 2&#8217;s</em> Axel mode.</p>
<p>I neglected to post details on the first bit of DLC for <em>Disgaea 4</em> (other than <a href="http://www.kotowari.org/asagi-becomes-a-hero/" target="_blank">Asagi</a>) so here is a list of every confirmed character being released in Japan:</p>
<ul>
<li>Asagi (DLC #1)</li>
<li>Adell (DLC #1)</li>
<li>Rozalin (DLC #1)</li>
<li>Mao (DLC #2)</li>
<li>Priere (DLC #2)</li>
<li>Saber Pink (DLC #2)</li>
</ul>
<p>Two weapons modeled after Sony&#8217;s feline &#8220;mascats&#8221; Toro and Kuro are also available, however, I doubt these will make it to the states.  One is a Toro-spear, released in the first pack of DLC; the other is a Kuro-axe, released in the second.  The DLC details make no mention of the cost of the DLC, but NIS America usually separates it so cost is irrelevant to most of us.</p>
<p>I could care less about Mao, but I love Priere and Pink both for their personalities and sheer clobbering power.  I have made a Saber Kitty every game since <em>Phantom Brave</em>.  I love the little guys!  But Pink is much more versatile in the special abilities department.  I have had a soft spot for Priere ever since <em>La Pucelle</em>, which features an amazing story despite the gameplay being a little rougher than <em>Disgaea</em>.  Seeing so many beloved characters filling the ranks of <em>Disgaea 4</em> makes me that much more excited for its release this September.</p>
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		<title>The New Perks Of Fallout: New Vegas&#8217;s Honest Hearts DLC</title>
		<link>http://www.kotowari.org/the-new-perks-of-fallout-new-vegass-honest-hearts-dlc/</link>
		<comments>http://www.kotowari.org/the-new-perks-of-fallout-new-vegass-honest-hearts-dlc/#comments</comments>
		<pubDate>Thu, 19 May 2011 19:25:45 +0000</pubDate>
		<dc:creator>Roy</dc:creator>
				<category><![CDATA[bethesda]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[fallout new vegas]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://www.kotowari.org/?p=12634</guid>
		<description><![CDATA[
The most recent Fallout: New Vegas DLC, Honest Hearts, raises the level cap 5 additional levels to an even 40.  With the increased level cap come six new permanent perks the player can select.  Here they are, along with my thoughts:
Eye For Eye
Required: Level 20
For each crippled limb you have, you do an additional 10% [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-12654 aligncenter" title="Honest Hearts" src="http://www.kotowari.org/wp-content/uploads/2011/05/fallout-new-vegas-honest-hearts-walkthrough-dlc-box-art-small.jpg" alt="" width="520" height="455" /></p>
<p>The most recent <em>Fallout: New Vegas</em> DLC, Honest Hearts, raises the level cap 5 additional levels to an even 40.  With the increased level cap come six new permanent perks the player can select.  Here they are, along with my thoughts:</p>
<p><strong>Eye For Eye</strong><br />
Required: Level 20<br />
For each crippled limb you have, you do an additional 10% damage.<br />
<strong> My Thoughts</strong>: Initially this may sound like a pretty terrible perk.  Being crippled is not much fun; your vision blurs, your hands shake, and you cannot run depending on the limb.  But keep in mind that you have a total of 6 limbs, and they can all be broken &#8212; <a href="http://twitpic.com/382i9l" target="_blank">trust me</a>.  That makes for a 60% boost to damage which is huge.  Characters best assisted by this perk include melee, explosives, and unarmed users &#8212; all of which require minimal finesse and accuracy, meaning being concussed ain&#8217;t no thang.</p>
<p><strong>Tribal Wisdom</strong><br />
Required: Level 8, Survival 70<br />
Your limbs take 50% less damage from Animals, Mutated Animals, and Mutated Insects, you gain +25% to Poison resistance, and can eat Mutated Insects when you&#8217;re in Sneak mode.<br />
<strong> My Thoughts</strong>: This perk is interesting, but has a very high survival stat requirement, one which I doubt many players would strive for.  If you are concerned with limb health then <a href="http://fallout.wikia.com/wiki/Adamantium_Skeleton" target="_blank">Adamantium Skeleton</a> is a better choice, and if you just want to eat weird things go with <a href="http://fallout.wikia.com/wiki/Cannibal" target="_blank">Cannibal</a> since humans exist in greater profusion than mutated insects.</p>
<p><strong>Sneering Imperialist</strong><br />
Required: Level 8<br />
You don&#8217;t take kindly to raiders, junkies, or tribals trying to &#8220;settle&#8221; or &#8220;stay alive&#8221; in civilized lands. Against dirty raider and junkie types as well as Zion&#8217;s tribals you do +15% Damage and have a bonus to hit in V.A.T.S.<br />
<strong> My Thoughts</strong>: Raiders don&#8217;t exist in <em>New Vegas</em> the way that they did in <em>Fallout 3</em>.  Odds are good that you will more often be dealing with a faction angry at you for something.  Still, there are a lot of them in Zion, and you can return there even after the DLC.  Unless you&#8217;re big on V.A.T.S., there are better damage boosting perks to be had.</p>
<p><strong>Fight the Power!</strong><br />
Required: Level 10<br />
You&#8217;ve had enough of the so-called &#8220;authorities&#8221; pushing poor folks around! You gain +2 Damage Threshold and +5% Critical chance against anyone wearing the faction armor of the NCR, Legion or Brotherhood of Steel.<br />
<strong> My Thoughts</strong>: This perk is a better version of Sneering Imperialist.  It will be useful much more often, and it&#8217;s both offensive and defensive.  Characters focused on increasing their critical hit rate should definitely get this as a 5% boost is huge.  The DT is great for melee characters, but truly benefit all classes.  I would, however, not suggest explosives characters take this perk since they are not capable of critical hits.</p>
<p><strong>Grunt</strong><br />
Required: Level 8, Guns 45, Explosives 20<br />
Just good, honest infantry work! You do 25% more damage with 9mm and .45 Auto pistols and SMGs, Service Rifles, Assault and Marksman Carbines, Light Machine Guns, Frag Grenades, Grenade Rifles and Launchers, and Combat knife.<br />
<strong> My Thoughts</strong>: This perk is a game changer, people.  This is essentially the autoloader equivalent to <a href="http://fallout.wikia.com/wiki/Cowboy" target="_blank">Cowboy</a>, only with less annoying requirements.  Some very powerful weapons can be augmented by this perk including the <a href="http://fallout.wikia.com/wiki/All-American" target="_blank">All American</a> and the recently improved grenade launchers.  It&#8217;s a must for explosives users since its increased grenade damage is one of this perks biggest assets.</p>
<p><strong>Home on the Range</strong><br />
Required: Level 8, Survival 70<br />
Whenever you interact with a Campfire, you have the option of sleeping, with all the benefits that sleep brings.<br />
<strong> My Thoughts</strong>: Again, this perk&#8217;s survival requirement is steep.  It&#8217;s doubtful that many non-hardcore players would have a survival score that high, but really, they are benefited by this perk the most.  Sleeping on non-hardcore not only heals you but also restores limb condition.  On hardcore, the only benefit is your SLP gauge goes down which is&#8230; not much of a benefit.  Also, there are not many campfires in the game &#8212; there are probably more beds.</p>
<p>Some of the new perks are helpful, some are fun, and some are plain useless.  I look forward to trying them out first hand once the DLC becomes available for Playstation 3.  The recent Playstation Network has sadly delayed it with an unknown ETA.  But rest assured, I will continue covering the new perks for the remaining DLC on the horizon.</p>
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		<title>Fallout: New Vegas: More Dead Money Details</title>
		<link>http://www.kotowari.org/fallout-new-vegas-more-dead-money-details/</link>
		<comments>http://www.kotowari.org/fallout-new-vegas-more-dead-money-details/#comments</comments>
		<pubDate>Mon, 20 Dec 2010 17:06:49 +0000</pubDate>
		<dc:creator>Roy</dc:creator>
				<category><![CDATA[bethesda]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[fallout new vegas]]></category>

		<guid isPermaLink="false">http://www.kotowari.org/?p=11135</guid>
		<description><![CDATA[
Right, so this is most likely the last update on Dead Money before its release, which is tomorrow for Xbox 360 owners.  Recently, Jason Bergman of Bethesda appeared on the Major Nelson podcast to reveal a few tidbits about the DLC.  The finer points of the podcast were collected at The Vault &#8212; I am [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-11136 aligncenter" title="Dead Money" src="http://www.kotowari.org/wp-content/uploads/2010/12/fnv-dlc1-deadmoney-x360-fob.jpg" alt="" width="283" height="350" /></p>
<p>Right, so this is most likely the last update on <em>Dead Money</em> before its release, which is tomorrow for Xbox 360 owners.  Recently, Jason Bergman of Bethesda appeared on the <a href="http://majornelson.com/archive/2010/12/19/show-381-call-of-duty-black-ops-dead-money-and-bf-bc2-heads-to-vietnam.aspx" target="_blank">Major Nelson podcast</a> to reveal a few tidbits about the DLC.  The finer points of the podcast were <a href="http://fallout.wikia.com/wiki/User_blog:Ausir/Dead_Money_featured_on_Major_Nelson_podcast" target="_blank">collected at The Vault</a> &#8212; I am essentially repeating their findings and throwing in my thoughts, for what that&#8217;s worth.</p>
<p>The DLC is aimed for higher level characters: 20 and above to be somewhat specific.  This means, <a href="http://www.kotowari.org/fallout-new-vegas-dead-money-dlc-detailed-raises-level-cap/" target="_blank">as I have stressed before</a>, it is a good idea to create a hard save of your current file, preferably before the end game events.  This especially goes for Xbox owners.  Since there will most likely be a healthy gap of time before PS3 and PC owners can get the DLC, this is less important.  In fact once the new perks are revealed (which will likely be tomorrow) that may change your ideal character, so you may want to start from scratch.  As much as it pains me to say, I will probably be doing this.</p>
<p>The names of the three characters joining you on the quest have been revealed.  We were able to get a look at each in <a href="http://www.kotowari.org/fallout-new-vegas-dead-money-trailer/" target="_blank">the trailer released just last week</a>:</p>
<ul>
<li><a href="http://fallout.wikia.com/wiki/Dog/God" target="_blank"><strong>Dog/God:</strong></a> A schizophrenic super-mutant.  Depending on what personality is in the foreground, his name will change.  I wonder if this has anything to do with the fact that Dog/God can be seen attacking the courier&#8230;</li>
<li><strong><a href="http://fallout.wikia.com/wiki/Christine_%28Dead_Money%29" target="_blank">Christine</a>:</strong> It has been confirmed that Christine is a mute, and <a href="http://forums.somethingawful.com/showthread.php?threadid=3358074&amp;userid=0&amp;perpage=40&amp;pagenumber=385#post385881987" target="_blank">apparently very well written</a>.</li>
<li><strong><a href="http://fallout.wikia.com/wiki/Dean" target="_blank">Dean Domino</a>:</strong> A once famous lounge singer who sang on the Las Vegas strip before it was New Vegas.  He is described as having his own agenda.</li>
</ul>
<p>The DLC is said to be about four to six hours long.  It will open up all new conversation options with Veronica, which all but confirms that <a href="http://fallout.wikia.com/wiki/Elijah" target="_blank">Elijah</a> will have <em>something</em> to do with the events of the side story.  Through these new conversation options, Veronica may learn a new perk, depending on the decisions you make.  This is good because Veronica i<em>sn&#8217;t already an insanely powerful ally</em>.  I wonder if future DLC will enhance other companions and provide more background on them.  If so, I would be much more willing to open my wallet.</p>
<p>In terms of the setting, some details were revealed about the inhabitants of the area around the Sierra Madre: the ghosts.  As you may already know, these individuals managed to survive a toxic cloud escaping from below the Sierra Madre by wearing gas masks and hazmat suits.  Their sanity however suffered quite a bit and they roam the deserted area, killing any who wander too close.  Killing them is said to be difficult, requiring decapitation.  At least it&#8217;s more creative than ZOMBIES ROFLOMGBBQFTW.  Lastly, there is said to be many new weapons, including a Holo-Gun and a Bearclaw Fist.</p>
<p>The last bit of Dead Money information that I care about will be the new perks that are being added.  Expect a post on this this as soon as details are out, along with a full rant from yours truly on what this means in terms of character customization.</p>
]]></content:encoded>
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		<title>Red Dead Redemption: DLC Makes Absent Multiplayer Features Available for a Fee</title>
		<link>http://www.kotowari.org/red-dead-redemption-dlc-makes-absent-multiplayer-features-available-for-a-fee/</link>
		<comments>http://www.kotowari.org/red-dead-redemption-dlc-makes-absent-multiplayer-features-available-for-a-fee/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 19:35:41 +0000</pubDate>
		<dc:creator>Roy</dc:creator>
				<category><![CDATA[dlc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[red dead redemption]]></category>
		<category><![CDATA[rockstar]]></category>

		<guid isPermaLink="false">http://www.kotowari.org/?p=9673</guid>
		<description><![CDATA[
My biggest complaint with Red Dead Redemption was that the online experience was lacking many of the activities available offline.  Simple, innocent me.  I should have known that Rockstar was just planning on adding these features through paid downloadable content.  I have underlined features which I specifically stated were absent from the multiplayer in my [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://www.kotowari.org/wp-content/uploads/2010/06/RedDeadRedemptionLogo.jpg" alt="" /></p>
<p>My biggest complaint with<em> Red Dead Redemption</em> was that the online experience was lacking many of the activities available offline.  Simple, innocent me.  I should have known that Rockstar was just planning on adding these features through <em>paid</em> downloadable content.  I have underlined features which I specifically stated were absent from the multiplayer in my <a href="http://www.kotowari.org/red-dead-redemption-review/">review</a>:</p>
<blockquote><p><strong>Legends and Killers Pack </strong><br />
New active map locations, characters and more:</p>
<p>•           Release date: beginning of August 2010<br />
•           9 new <strong>multiplayer</strong> map locations — more than doubling the amount of territories in the <strong>multiplayer</strong> competitive modes<br />
•           8 new <strong>multiplayer</strong> characters — play as characters from <em>Red Dead Revolver</em><br />
•           Introducing a new projectile weapon: the Tomahawk, with corresponding challenges for single-player and <strong>multiplayer</strong> gameplay<br />
•           New achievements and trophies<br />
•           Pricing: $9.99 (PlayStation Network), 800 Microsoft Points (Xbox LIVE)</p>
<p><strong>Liars and Cheats Pack</strong><br />
New competitive modes, <strong>multiplayer</strong> mini-games in Free Roam, and more:</p>
<p>•           Release date: TBC<br />
•           Attack and Defend <strong>multiplayer</strong> competitive mode and challenges<br />
•           New <strong>multiplayer</strong> <span style="text-decoration: underline;">horse races</span>, complete with mounted combat<br />
•           Play as the heroes and villains of <em>Red Dead Redemption</em>, as well as 8 additional <strong>multiplayer</strong> characters<br />
•           <span style="text-decoration: underline;"><strong>Multiplayer</strong> versions of Liars Dice and Poker</span> from the single-player game<br />
•           Introducing a new weapon: the Explosive Rifle, with associated challenges available in single-player and <strong>multiplayer</strong> gameplay<br />
•           New achievements and trophies<br />
•           Pricing: $9.99 (PlayStation Network), 800 Microsoft Points (Xbox LIVE)</p>
<p><strong>Free Roam Pack</strong><br />
Delve deeper into the world of <em>Red Dead Redemption</em> with new modes, challenges and gang hideouts to discover:<br />
•           Release date: TBC<br />
•           Additional Free Roam challenges<br />
•           New action areas and defensive placements<br />
•           Posse scoring and leaderboards<br />
•           New anti-griefing measures in Free Roam<br />
•           Pricing: TBC</p>
<p><strong>Undead Nightmare Pack</strong><br />
Ghost towns and cemeteries come alive in a West gone horribly wrong:<br />
•           Release date: TBC<br />
•           Brand new single-player adventure, challenges and quests<br />
•           8 new multiplayer zombie characters<br />
•           Additional animals unleashed in the world<br />
•           New dynamic events and more<br />
•           Pricing: $9.99 (PlayStation Network), 800 Microsoft Points (Xbox LIVE).</p></blockquote>
<p>Let&#8217;s face it: the first three packs do little more than add more character avatars, territories, 2 new weapons, and make some of the improvements I suggested.  Not one of these packs offer any extension of the offline experience &#8212; the only area I would like more content of.  To further prove my point, as I am writing this, I decided to go back and bold every utterance of &#8220;multiplayer.&#8221;</p>
<p>That felt strangely good.</p>
<p>I have to hand it to Rockstar though, they know how to hide the bad news: with zombies!  Everyone fucking loves zombies, right?  I can see it now &#8212; 372 posts just like mine, but thinking there is nothing wrong with this because ZOMBIES OMFG.  Packaging content that should already be in a game as paid DLC is the wrong way to offer it and that&#8217;s why many are against the concept of downloadable content at all.</p>
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		<title>Fallout: New Vegas Digital Pre-Order Packs Announced</title>
		<link>http://www.kotowari.org/fallout-new-vegas-digital-pre-order-packs-announced/</link>
		<comments>http://www.kotowari.org/fallout-new-vegas-digital-pre-order-packs-announced/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 14:33:53 +0000</pubDate>
		<dc:creator>Roy</dc:creator>
				<category><![CDATA[bethesda]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[fallout new vegas]]></category>
		<category><![CDATA[pre-order]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://www.kotowari.org/?p=9235</guid>
		<description><![CDATA[

Today Bethesda officially announced the different DLC pre-orders that vault-wanderers can look forward to when Fallout: New Vegas is released.  There are four in total which differ based on where you order the game.  Below is each pack, where to find it, and its contents:
The Classic Pack available at Gamestop

Armored Vault 13 Suit: a homage [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.kotowari.org/wp-content/uploads/2010/06/FNV_Classic_Pack.jpg" rel="shadowbox[post-9235];player=img;"><br />
</a>
<a href='http://www.kotowari.org/wp-content/uploads/2010/06/FNV_Classic_Pack.jpg' rel='shadowbox[album-9235];player=img;' title='FNV_Classic_Pack'><img width="150" height="150" src="http://www.kotowari.org/wp-content/uploads/2010/06/FNV_Classic_Pack-150x150.jpg" class="attachment-thumbnail" alt="" title="FNV_Classic_Pack" /></a>
<a href='http://www.kotowari.org/wp-content/uploads/2010/06/1113000221315_AV_500X500.jpg' rel='shadowbox[album-9235];player=img;' title='1113000221315_AV_500X500'><img width="150" height="150" src="http://www.kotowari.org/wp-content/uploads/2010/06/1113000221315_AV_500X500-150x150.jpg" class="attachment-thumbnail" alt="" title="1113000221315_AV_500X500" /></a>
<a href='http://www.kotowari.org/wp-content/uploads/2010/06/fnv-tribalpack.gif' rel='shadowbox[album-9235];player=img;' title='fnv-tribalpack'><img width="150" height="150" src="http://www.kotowari.org/wp-content/uploads/2010/06/fnv-tribalpack-150x150.gif" class="attachment-thumbnail" alt="" title="fnv-tribalpack" /></a>
<a href='http://www.kotowari.org/wp-content/uploads/2010/06/New-Picture.png' rel='shadowbox[album-9235];player=img;' title='New Picture'><img width="150" height="150" src="http://www.kotowari.org/wp-content/uploads/2010/06/New-Picture-150x150.png" class="attachment-thumbnail" alt="" title="New Picture" /></a>
</p>
<p>Today Bethesda officially announced the different DLC pre-orders that vault-wanderers can look forward to when <em>Fallout: New Vegas</em> is released.  There are four in total which differ based on where you order the game.  Below is each pack, where to find it, and its contents:</p>
<p><strong>The Classic Pack available at Gamestop</strong></p>
<ul>
<li><strong>Armored Vault 13 Suit:</strong> a homage to the ending of the first <em>Fallout</em>.</li>
<li><strong>Canteen:</strong> helps stave off dehydration when wandering the deserts of FNV.</li>
<li><strong>Weathered 10 MM Pistol:</strong> a well-worn 10mm pistol that packs an  extra punch despite its modest size.</li>
<li><strong>5 Stimpacks:</strong> a small supply of stimpacks to get you started.</li>
</ul>
<p><strong>The Tribal Pack available at Amazon</strong></p>
<ul>
<li><strong>Tribal Raiding Armor:</strong> protects but doesn&#8217;t inhibit.</li>
<li><strong>Broad Machete:</strong> deals massive damage to limbs and dishes out quick blows.</li>
<li><strong>5 Bleak Venom Doses:</strong> when applied to melee weapons, increases damage dramatically.</li>
<li><strong>10 Throwing Spears:</strong> can pin limbs to walls and more stealthy than guns.</li>
</ul>
<p><strong>The Caravan Pack available at Wal-Mart and when pre-ordering from Steam</strong></p>
<ul>
<li><strong>Lightweight Leather Armor:</strong> protects but doesn&#8217;t inhibit.</li>
<li><strong>Sturdy Caravan Shotgun:</strong> a reliable shotgun can never be had soon enough.</li>
<li><strong>4 Repair Kits:</strong> assists in repairing weapons and armor.</li>
<li><strong>Binoculars: </strong>allow you to spot trouble before it spots you.</li>
</ul>
<p><strong>The Mercenary Pack available at Best Buy</strong></p>
<ul>
<li><strong>Lightweight Metal Armor:</strong> protects but doesn&#8217;t inhibit.</li>
<li><strong>Mercenary&#8217;s Grenade Rifle:</strong> reloads faster than the standard version in the game.</li>
<li><strong>3 Super Stimpacks:</strong> when you absolutely, positively, need to  keep your blood inside your body&#8230;</li>
<li><strong>3 Doctors Bags:</strong> knock those broken limbs back into place.</li>
</ul>
<p>They all seem to have at least one awesome item, but I am really on the fence as to a best choice.  I guess it also depends on your style of play.  There is only one pack that seems to accent a melee type character, so if that&#8217;s your style the choice should be obvious.  Personally, although I hate to admit it (I hate Wal-Mart), the Caravan pack looks the best to me.  I am guessing the shotgun degrades slower than normal ones, and the binoculars would be great for my play-style which focuses on stealth.  November can&#8217;t come soon enough!</p>
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		<title>Chimera: Pokémons and Phoenix&#8217;s Mobile Desk</title>
		<link>http://www.kotowari.org/chimera-pokemons-and-phoenixs-mobile-desk/</link>
		<comments>http://www.kotowari.org/chimera-pokemons-and-phoenixs-mobile-desk/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 22:51:12 +0000</pubDate>
		<dc:creator>Julius</dc:creator>
				<category><![CDATA[capcom]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[pokémon]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sega]]></category>

		<guid isPermaLink="false">http://www.kotowari.org/?p=8053</guid>
		<description><![CDATA[
Capcom&#8217;s dropped fighters
I&#8217;ve really been enjoying the latest Japanese fighter to hit American shores, Tatsunoko vs. Capcom. Of course, with every new fighter, there&#8217;s that given moment after its release to lament what could have been.  For a game on such a massive franchise-scale as Tatsunoko vs. Capcom, the number of characters you would want [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i46.tinypic.com/255qs1i.jpg" alt="FENIX RITE" /></p>
<p><strong>Capcom&#8217;s dropped fighters</strong></p>
<p>I&#8217;ve really been enjoying the latest Japanese fighter to hit American shores, <em>Tatsunoko vs. Capcom</em>. Of course, with every new fighter, there&#8217;s that given moment after its release to lament what could have been.  For a game on such a massive franchise-scale as <em>Tatsunoko vs. Capcom</em>, the number of characters you would want to appear in the game from either side can be staggering, so sadly many don&#8217;t make the cut.</p>
<p>In an interview with Dengeki Online, three of TvC&#8217;s head honchos, Ryota Nizuma, Mr. Bancho and Ryota Igawa gave some insight into the game&#8217;s early stages while they were still deciding which characters to include in the game.  The most interesting of which was the inclusion of the star from the <em>Ace Attorney</em> series, Phoenix Wright.  I remember the days when TvC was just newly announced and Phoenix was a definite hopeful to join the game&#8217;s ranks.  To find out that they actually did consider adding him to the game is pretty amazing. Although, what&#8217;s more amazing is the way thought up on how Phoenix would actually fight his opponents.</p>
<p>Some difficulties came up while deciding on moves for Phoenix. For one, the only movements he really makes in the game are hand gestures, and not much could have really been made from that.  Secondly, for the most part, you only see Phoenix from the waist up in the games.  This led to the decision to have Phoenix and his desk act as one whole character, with wheels attached to the underside, making him some sort of rolling, justice-bringing tank.  While I think this sounds awesome <em>in theory</em>, it would just end up looking really stupid in-game.  Not to mention I expect his hitbox to just be massive.</p>
<p>Other TvC wannabes were Arthur from <em>Ghosts N&#8217; Goblins</em> fame and Ingrid from <em>Capcom Fighting Jam</em>.  Even though none of these made the cut for the first game, Ryota Nizuma said that if a sequel were ever made, he&#8217;d work really hard to get these characters into the game.</p>
<p><a href="http://www.kotowari.org/wp-content/uploads/2010/02/1265824617871.jpg" rel="shadowbox[post-8053];player=img;"><img src="http://i46.tinypic.com/715l5d.jpg" alt="Pokemons" /></a></p>
<p><strong>More revealed on the 5th generation of Pokémon</strong></p>
<p>Remember that new <em>Pokémon</em> game that was teased about <a href="http://www.kotowari.org/nintendo-teases-of-next-pokemon-game/">a few days ago</a>? I was under the impression that it was just going to be a <em>Pokémon Crystal</em> remake, but it actually turned out to be a whole new generation <em>Pokémon</em> game. This latest piece of news comes straight from <em>Coro Coro</em> magazine, and though the details are scarce, the rag says that more info will become available in the coming month.</p>
<p>For starters, the silhouetted pokémon was revealed to be Zoroark/Zoroaaku (ゾロアーク). Many people mistook him to be the next evolution step for Lucario (myself included), but who knew it&#8217;d end up being a new pokémon entirely? Zoroark also has a pre-evolution by the name of Zorua/Zoroa (ゾロア).  Click the above image for the full picture including Zoroa.  The few details on Zoroark is that he&#8217;s a Dark-Type and classified as a Monster Fox.  He will also be playing a major role in the upcoming <em>Pokémon </em>film<em> </em><strong>Phantom Champion Zoroark</strong>.</p>
<p>The name for the new region has not yet been revealed, and other gameplay details are incredibly scarce at the moment.  I&#8217;m also curious as to what the next set of games will be called. The last two were <em>Diamond</em> and <em>Pearl</em>, so I think it&#8217;d be a good guess that the next two games would be named after some precious metal or gem. As with the unveiling of any new <em>Pokémon </em>game, I&#8217;m incredibly excited and eagerly anticipating more news from Coro Coro next month!</p>
<p><em><img src="http://i45.tinypic.com/v3qa9e.jpg" alt="Yakuzer" /></em></p>
<p><strong>Sega announces bonuses for Yakuza 3</strong></p>
<p>The wait for <em>Yakuza 3</em> has been a long time; the fact that it was announced at all for an international release still seems pretty crazy to me. Well, Sega announced this morning that they will be offering up some goodies for those who will be purchasing the game, although the sweetness of the deal depends on where you hail from.</p>
<p>Sega Europe is offering a &#8220;battle pack&#8221;.  The battle pack includes a 31-track soundtrack, a <em>Yakuza Who&#8217;s Who</em> which acts as a dossier for all the characters in the game and 4 separate pieces of DLC:</p>
<ul>
<li>Battle Survival: A boss-run mode</li>
<li>All-Star Tournament:  A 7 character tournament</li>
<li>All-Star Tag Tournament: 8 tag-team tournament</li>
<li>Haruka&#8217;s Request: Missions given by Haruka, where you&#8217;ll be made to play mini-games to keep her entertained</li>
</ul>
<p>European pre-orderers will also get access to alternate costumes and two-player mini-games (pool, golf, darts and bowling). However, if you&#8217;re in North America, the deal is a little less sweet as pre-ordering the game will only get you the 4 pieces of DLC.  If your primary place to pre-order from is GameStop, you&#8217;ll also get access to the alternate costumes and two-player mini games.</p>
<p>Overall I think this is a good idea on Sega&#8217;s part. I know one of the main fears of bringing <em>Yakuza 3</em> outside Japan was the less than stellar sales of the first two games, so maybe these added bonuses will bring in more buyers.  Hell, if this ends up selling well than we might just have a chance of seeing <em>Kenzan!</em> and <em>Yakuza 4</em>.  I really wish they would go the extra mile for us Americans and give us the Battle Pack.  I&#8217;d love to get my hands on that soundtrack and character dossier.</p>
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		<title>Tokyo Game Show, Podcasting, and Fallout 3 DLC Begins</title>
		<link>http://www.kotowari.org/tokyo-game-show-podcasting-and-falllout-3-dlc-begins/</link>
		<comments>http://www.kotowari.org/tokyo-game-show-podcasting-and-falllout-3-dlc-begins/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 19:53:23 +0000</pubDate>
		<dc:creator>Roy</dc:creator>
				<category><![CDATA[bethesda]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[tgs]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://www.kotowari.org/?p=6611</guid>
		<description><![CDATA[TOKYO GAME SHOW 2009
Again I awoke to few, if any, Tokyo Game Show updates worth mentioning.  It looks like the event may be losing its momentum as it gets closer to being opened to the public.  I still wish I got to go for swag and food purposes.
A few more disappointingly short trailers, devoid of [...]]]></description>
			<content:encoded><![CDATA[<p><strong>TOKYO GAME SHOW 2009</strong></p>
<p>Again I awoke to few, if any, Tokyo Game Show updates worth mentioning.  It looks like the event may be losing its momentum as it gets closer to being opened to the public.  I still wish I got to go for swag and food purposes.</p>
<p>A few more disappointingly short trailers, devoid of new information have surfaced.  Take this <em>Persona 3 Portable</em> trailer for instance:</p>
<p style="text-align: center;"><p><a href="http://www.kotowari.org/tokyo-game-show-podcasting-and-falllout-3-dlc-begins/"><em>Click here to view the embedded video.</em></a></p></p>
<p style="text-align: left;">It&#8217;s mostly a fusion of existing trailers we&#8217;ve already seen, arranged to distract the viewer from the fact that they aren&#8217;t learning anything.  Kind of like watching reality TV right?</p>
<p style="text-align: left;">I daresay the most successful and interesting enterprise of the event is easily Kojima&#8217;s <em>Metal Gear Solid</em>s.  He&#8217;s somehow managed to really provide substantial information about both his two projects (<em>Peace Walker</em> and <em>Rising</em>) and his philosophy on gaming in general.  Case in point: <a href="http://bit.ly/19bfSY" target="_blank">this excellent article</a> by Stephen Totilo via Kotaku.  That&#8217;s right: I just liked to Kotaku.  <a href="http://www.kotowari.org/wp-content/uploads/2009/09/kotaku-slowpoke.jpg" rel="shadowbox[post-6611];player=img;" target="_blank">Boo-ya</a>.</p>
<p style="text-align: left;">If there was a Kotowari award for Tokyo Game Show Champion, Kojima gets it.</p>
<p style="text-align: left;"><strong>PODCASTING</strong></p>
<p style="text-align: center;"><a href="http://www.psnation.org/" target="_blank"><img class="size-full wp-image-6615 aligncenter" title="PSNation" src="http://www.kotowari.org/wp-content/uploads/2009/09/header.jpg" alt="PSNation" width="520" height="146" /></a></p>
<p style="text-align: left;">Mark and Glenn of <a href="http://www.psnation.org/" target="_blank">PSNation</a> were nice enough to have me on their <a href="http://bit.ly/rDeA1" target="_blank">most recent podcast</a> to discuss current events and review a few recent/upcoming RPGs.  It was a lot of fun and I think we did a pretty thorough job discussing <em>Demon&#8217;s Souls</em> specifically.  I plan on having my review up soon for the game, but if you want a preview of my thoughts this is definitely a good place to start.</p>
<p style="text-align: left;">I noticed I said &#8220;like&#8221; a lot.  Damn.  I guess I am more eloquent when writing than talking.  I knew I should have taken public speaking in high school!  Anyway, if all goes well I will probably be back on Mark and Glenn&#8217;s podcasts sometime again.</p>
<p style="text-align: left;"><strong>FALLOUT 3 DLC HITS PSN</strong></p>
<p style="text-align: left;">Yesterday, <em>Broken Steel</em> went on sale on the PlayStation network.  I cannot tell you how long I have waited for this day.  <em>Fallout 3</em> blew me away last year and is still one of my favorite games for the PS3.  This particular piece of DLC really builds on the game by providing story after the somewhat controversial ending.  It also increases the level cap from twenty to thirty and provides some more difficult enemies to keep things interesting.</p>
<p style="text-align: left;">Bethesda was kind enough to provide me with a PSN code for <em>Broken Steel</em>, so I plan on diving into it as soon as possible.  Expect a review soon!</p>
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<enclosure url="http://bit.ly/rDeA1" length="96010386" type="audio/mpeg" />
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		<title>Chimera: Communist Soul Possession</title>
		<link>http://www.kotowari.org/chimera-communist-soul-possession/</link>
		<comments>http://www.kotowari.org/chimera-communist-soul-possession/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 01:25:31 +0000</pubDate>
		<dc:creator>Roy</dc:creator>
				<category><![CDATA[atlus]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[disgaea]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[nis]]></category>
		<category><![CDATA[persona]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psp]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://www.kotowari.org/?p=6409</guid>
		<description><![CDATA[OK, I&#8217;m attempting to give a slightly more organized look to these chimera posts.  It&#8217;s kinda strange for me to change my ways after over a year of homogeneity, so I hope you guys don&#8217;t mind a few growing pains!  Also, thanks again to those who offered up some advice.
Persona 3 Portable:  New Video

A new [...]]]></description>
			<content:encoded><![CDATA[<p>OK, I&#8217;m attempting to give a slightly more organized look to these chimera posts.  It&#8217;s kinda strange for me to change my ways after over a year of homogeneity, so I hope you guys don&#8217;t mind a few growing pains!  Also, thanks again to those who offered up some advice.</p>
<p><strong>Persona 3 Portable:  New Video</strong></p>
<p style="text-align: center;"></p>
<p>A new video for <em>Persona 3 Portable</em> appeared on Famitsu last night.  It&#8217;s on the longer side and is quite a mixed bag of scenes.  Most of it we are familiar with: the significance of personae, the game&#8217;s story, yada yada.</p>
<p>There were a few things in the video which peaked my interest.  We do get a first look at a team attack with Mitsuru and the female main character.  I am still not sure how to trigger these but we&#8217;ll find out sooner or later.  Also the screen when initiating an all-out attack looks a bit different.</p>
<p>A message near the end of the video (1:41)  reads &#8220;You can have a new evolution/progression in your hands.&#8221;  I am not sure if that just means this game itself is an evolution of <em>Persona 3</em> or if there are new story elements.  It then shows (1:42) an area with a bunch of free standing doors, similar to <a href="http://www.kotowari.org/wp-content/uploads/2008/02/anewarea.JPG" rel="shadowbox[post-6409];player=img;" target="_blank">what we saw in <em>Persona 3: FES</em></a>.  The name of this area is &#8220;Vision Quest Gate&#8221; and the male protagonist scans over a few different doors.  Each door appears to be for a different shop.  I also noticed that the date is January 22nd, which is pretty late into the game.</p>
<p>I don&#8217;t really know the significance of all this, but I feel like it has something to do with the missing person quests.  The new characters shown near the end of the video are almost certainly these rescue-able missing people.  I am glad to see that these people get their own dialog art and everything.  This leads me to believe this aspect of the game will be pretty involved.</p>
<p><strong>Disgaea Infinite Website Goes Live</strong></p>
<p style="text-align: center;"><img class="size-full wp-image-6412 aligncenter" title="Disgaea Infinite" src="http://www.kotowari.org/wp-content/uploads/2009/09/dis04.jpg" alt="Disgaea Infinite" width="480" height="272" /></p>
<p>Today the <a href="http://disgaea.jp/infinite/" target="_blank">Japanese website for <em>Disgaea Infinite</em></a> went live, unveiling a decent amount of info on the game.  I busily began translating what I could this morning.</p>
<p>NIS has definitely outdone themselves this time in terms of originality.  Imagine, if you will simple game enthusiast, if <em>Disgaea</em> and <em>Groundhog Day</em> somehow fused together.  Would that not be the greatest game ever?  Maybe you&#8217;re having a difficult time imaging that, so I will elaborate.</p>
<p>The game takes place in Laharl&#8217;s castle after he regains his title as overlord of the underworld.  One of Etna&#8217;s Prinnies is assigned the task of cleaning Laharl&#8217;s room, where he discovers an unusual pocket-watch.  For some reason the hands don&#8217;t move at all, so the Prinny attempts  to fix it.  When he does so, he hears an unusual voice:  &#8220;User information confirmed.  Commencing soul link &#8212; please remain still.&#8221;  Soon, the Prinny falls unconscious.  When he wakes up, aside from being in trouble, he learns that he is now able to replay the past few hours in an infinite time loop.  With this immense power he can surely do something to increase his meager salary right?  But if he fails, his salary will surely be severely cut&#8230;  I guess it&#8217;s a chance he&#8217;s willing to take!</p>
<p style="text-align: center;"><img class="size-full wp-image-6421 aligncenter" title="POSSESSION" src="http://www.kotowari.org/wp-content/uploads/2009/09/30.jpg" alt="POSSESSION" width="480" height="272" /></p>
<p>The main character Prinny is accompanied by the bizarre talking pocket-watch found in Laharl&#8217;s room named Tokiwatari-san.  In addition to being able to re-live the past few hours in a loop, the Prinny soon learns he is also able to leave his body and possess other people in the castle.</p>
<p>The possession system allows the Prinny to experience different conversations during different hours that normally he was not able to.  This allows him to gather information and unlock more of the story.  When possessing someone, the Prinny can also hear the characters thoughts and occasional humorous soliloquy.</p>
<p>The game has been confirmed to be a PSN download-able title for the PSP.  It will be released on the Japanese PSN on November 11th for a yet unknown price.  You can watch a <a href="http://disgaea.jp/infinite/" target="_blank">trailer of the game here</a> &#8212; be forewarned: you will see a lot of delicious flan.</p>
<p><strong>Fallout 3 DLC Coming to PS3 FOR REAL This Time</strong></p>
<p style="text-align: center;"><strong><img class="size-full wp-image-6415 aligncenter" title="COMMUNISM = EVIL" src="http://www.kotowari.org/wp-content/uploads/2009/09/baa2828f36nsteel.jpg" alt="COMMUNISM = EVIL" width="520" height="294" /><br />
</strong></p>
<p>Today Bethesda announced the definitive release dates for each item of DLC for <em>Fallout 3</em> for us PS3 owners.  I have been waiting for this forever it seems, since the dates have been pushed back <em>multiple</em> times.  Anyway, here they are:</p>
<ul>
<li><em>Broken Steel</em> &#8212; September 24th</li>
<li><em>Operation:  Anchorage</em> &#8212; Oct 1st</li>
<li><em>The Pitt</em> &#8212; Oct 1st</li>
<li><em>Point Lookout</em> &#8212; October 8th</li>
<li><em>Mothership Zeta</em> &#8212; October 8th</li>
</ul>
<p>The release date for <em>Fallout 3: Game of the Year Edition</em> will be October 13th.  Most people will probably wait and just purchase this version since it includes all DLC as well as the game itself which makes it the most economical option.  All I know is I gotta bring my character out of retirement.  He&#8217;s a low INT build which I guess works better with the new level cap.  I cant wait to find out!</p>
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		<title>Disgaea 3:  Trophies Coming in the Night to Steal Your Hours</title>
		<link>http://www.kotowari.org/disgaea-3-trophies-coming-in-the-night-to-steal-your-hours/</link>
		<comments>http://www.kotowari.org/disgaea-3-trophies-coming-in-the-night-to-steal-your-hours/#comments</comments>
		<pubDate>Fri, 10 Jul 2009 17:12:27 +0000</pubDate>
		<dc:creator>Roy</dc:creator>
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		<guid isPermaLink="false">http://www.kotowari.org/?p=5320</guid>
		<description><![CDATA[
At last glance I had upwards of 180 hours in Disgaea 3.  This doesn&#8217;t include time spent resetting after unsuccessful class world runs or reverse pirating missions.  Earlier in the week NIS America announced that there would be an upcoming patch which, if installed, would render current save files obsolete and inaccessible.
I am sure everyone&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-5323 aligncenter" title="RAGE... nah don't worry" src="http://www.kotowari.org/wp-content/uploads/2009/07/fig-moe-0930_03.jpg" alt="RAGE... nah don't worry" width="520" height="472" /></p>
<p>At last glance I had upwards of 180 hours in <em>Disgaea 3</em>.  This doesn&#8217;t include time spent resetting after unsuccessful class world runs or reverse pirating missions.  Earlier in the week NIS America announced that there would be an upcoming patch which, if installed, would render current save files obsolete and inaccessible.</p>
<p>I am sure everyone&#8217;s intial reaction to this boarded on fear-filled-panic.  I admit I was there too.  Luckily the <a href="http://www.nisamerica.com/images/email/D3_trophy_090708_support.pdf" target="_blank">official press release</a> for the trophy patch states that this is an optional patch and repeatedly warns of the possible data loss.  I am going to put my faith in NIS America until the patch is released next Thursday and not go rabid-badger-crazy.</p>
<p>I think this is a cool bonus for those who may be picking up the game at this point, but for most I don&#8217;t think it&#8217;s enough incentive to abolish your save file.  To those who are interested there is a complete list of each achievement and corresponding trophy <a href="http://www.nisamerica.com/news/PDFs/d3_trophy_list_20090708.pdf" target="_blank">here</a>.</p>
<p>Trophies are mainly just for show right?  I guess I will never be able to display these trophies on my PSN account (which is tanuki_tea if you&#8217;re interested), but just assume I have all of them.</p>
<p><strong>Related Entries:</strong><br />
<a href="http://www.kotowari.org/omg-toys-raspberyl-nendoroid/">OMG Toys: Raspberyl Nendoroid</a></p>
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