10/23/2008
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Classifying Dissidia Final Fantasy as a fighting game seems like an understatement after watching this video.  The game may be unclassifiable, which is a good thing.  I think the video game world could use a nice violent shake.

Square Enix seems to really enjoy the transition from standard turn-based battles into fast, real-time action.  I believe this love of action engines began with Kingdom Hearts and is now slowly seeping into Final Fantasy titles, like Dissidia, and soon Versus XIII

I was surprised to see the quality of the cut-scenes between battles – although I admit I have a hard time imagining what would trigger these cut-scenes, which involve several characters at a time.  According to some sources I have read about Dissidia, understanding the game’s full story requires the player to clear every character’s story.

Another thing that I saw for the first time was a square-panel board on which the player can move their character around.  This appears to be how progression is measured.  It seems like this may offer some non-linear aspects, but I can’t say that for sure.  I can’t really imagine another reason for a map like that…

Does anyone else think that the Onion Knight looks a lot like Sora?

*UPDATE* It just dawned on me that this game will be neeeding extensive voice-acting.  I would like to say that Square is one of the few companies who I trust to not hire a bunch of talentless hacks

Related Entries:
Dissidia: Final Fantasy
Exciting Square Enix News From DKΣ3713

2 Comments »

    Kabling

      This game looks amazing, and hopefully it will be as good as it looks. I’m really looking forward to it. The characters from 1-10 look awesome and can’t wait to play as them. I’m just hoping it won’t be a huge button masher like Kingdom Hearts 2 was.

      Also nostalgia rush from seeing the the trigger bar from Squall’s limit break.

      10/23/08 @ 6:30 pm

    urutapu

      Okay, getting a definite Joker vibe from Kefka.

      Awesome.

      10/24/08 @ 6:46 am

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