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Do You Get a Thrill From Dying in Games?
A interesting commentary at Wired ponders the thrill some of us get from dying in games. Basically, the more stressful the game is, the better the relief you get when you slip up an die. Killing others, on the other hand, causes stress:
In Shin Megami Tensei: Persona 3, in order to summon a Persona your character uses an Evoker, which is not unlike shooting yourself in the head. The creators of the game used this unorthodox summoning technique because there is nothing in life much scarier than facing death. Xcomp, a blogger from the UK explains:
Outside of video games, I can’t think of any other simulation where you can experience what death is like through the eyes of a character. Even just starting a new game or resetting your file is like getting reincarnated–in other words, do-overs. Games like Disgaea push this idea of reincarnation further since you can go through the game over with stats from the previous time.
What do you think? Do games offer a systematic release of stress through death? Is it a good glimpse of your final moments, or just an annoying way to say “you lose”?
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