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Final Fantasy XIII Battle System Mechanics
Square Enix was nice enough to explain some of the mechanics of Final Fantasy XIII’s battle system this weekend. I watched the short video highlighting battle more times than I can remember, and combining that with what I know now, it’s starting to make sense. Here are the five battle mechanics that were explained:
Commands that are already entered appear above the time gauge. In the middle image, there are 3 commands listed: the first two are “attack”, and the third is “fire”. To execute your string of commands, you have to select the little tab above the list of commands which has a ? in it (it’s the only one). Once the commands are executed the ATB returns to 0 (see screenshot 3).
You may notice that there is no MP value displayed, it is believed at this time that MP may no longer by a requirement for executing techniques. Obviously this is unknown, but I think this would be cool since I always try to conserve MP like a hobo hoarding soda cans and rancid meat.
The third screen shows a ranking after a battle. The listed items which merited the 4/5 star rating are total time (I think, it’s really hard to read), highest attack chain, and number of BREAKs. There appears to be TP which can be given after battle… I am gonna guess they are Technique Points or something used for learning new skills. Mmm I love skills.
I enjoyed compiling this translation and think I learned a lot about the complex looking battle system of Final Fantasy XIII. Now it doesn’t seem all that complex. For those of you who purchased Advent Children Complete with the demo, I hope this helps you hit the ground running.
I reserved mine not that long ago and now am really excited to play it! Expect a review on it and maybe a video.
If anyone has any questions, feel free to leave them in the comments section and I will try to answer them if I can. At this time, there is still a lot that is unknown, but I’ll try my best.
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