Izuna 2: The Unemployed Ninja Returns Review

A lot of people would argue that rogue-like games are boring. About the same percentage of people would argue that Ninja are superior to Pirates. What do these figures mean? I have no idea.
Anyway, I picked up Izuna 2 with memories fresh in my mind of how poorly the first game was received. But alas, my faith in Atlus and female Ninja were strong. Plus the game is about $10 cheaper than most DS games, which is always nice.
Visually, the second installment only features slight improvements. The dialog-art and sprite quality is a bit better, but dungeon appearance, backgrounds and UI are virtually identical.
The story once again revolves around our misfit group of comically unemployed ninja:
- Izuna: The young, stubborn Ninja who often acts before she thinks.
- Shino: Izuna’s level-headed friend whom she considers to be like a sister.
- Gen-An: The group’s wise old leader.
- Mitsumoto: The member of the group taken least seriously. He loves women, but they all pretty much ignore him.
The group is still wandering ancient Japan after their last adventure. They stumble upon a tea house in the mountains and proceed to eat their fill. Izuna, of course, goes overboard and soon they are penniless again.
Lucky for them, a friend in a nearby town is holding a wedding, and they are all invited to the festivities–that means more food! During the celebration, Shino eats some tamagoyaki which she distinctly recalls eating during her childhood. She inquires as to who catered the wedding.
She learns from the townspeople that it was a girl dressed in foreign clothing. Shino is positive the girl is her long-lost sister, Shizune, so during the night she sets out alone to try and find her. By the time Izuna catches up to Shino, Shizune is nowhere to be found.
Izuna can see that this is important to Shino, and doesn’t want her to go off on her own again, so she decides to help Shino trace Shizune’s trail. Thus the game begins.
The largest improvement to the game, without a doubt, is the battle system. The last game received a bunch of negative press over this feature, and even left fans of the game wanting just a bit more.
I won’t go into detail over who can be recruited for Izuna’s team, but I’ll just let you know that less than 10 hours in, I already had about 8 characters to choose from.
The weapon system remains about the same although there are several new weapon types added. Different characters excel at different weapons, or in some cases, can’t equip them at all.
Dying makes you lose all held equips and money, but character level is retained. It’s not hard to find new weapons by simply going back into a dungeon and picking some up. However, weapons that you use in battle and repair frequently generate LUV, which increases critical hits, damage etc. If losing everything sounds scary there is a nice storage system which makes socking away cash and extra items easy.
I was happy to see that the localizers kept the Japanese voice-overs, which probably cost them a lot less. All in all I am enjoying just about every aspect of Izuna 2. The game is fun, the story is enjoyable, and I love the character design and setting. If a gamer had never taken on a roguelike title before, I would recommend this one in a heartbeat. If you are a veteran of roguelike or dungeon crawlers, then Izuna 2 should still provide a decent challenge and show you some cool new features to the genre.
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