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Will you be choosing the male or female protagonist for Persona 3 Portable?
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Total Voters: 138
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Kotowari on PSNation Part III
The guys over at PSNation were kind enough to invite my RPG-loving-ass back on their program for a second, shorter discussion, this time all about the Fallout 3 DLC. You could also consider it a mini-review of the Game of the Year edition. I spent a mind-numbing amount of time with this game so I think I had a hard time really collecting my thoughts into such a condensed segment. This is a problem of mine when it comes to speaking, hence why I write. Still, I think I got most of my main ideas across.
Also, if my voice sounds slightly digital at times, don’t be concerned, I am not a program made by an escaped mental patient to convince people to play JRPGs; Mark was having some issues with recording, but it’s nothing that should really bother you.
The day after the podcast I ran across a pretty serious bug which required some drinking and contemplation to work around. In the end I managed, but it was certainly the most annoying bug I had encountered in my Fallout 3 career. I wish it happened before I went on the podcast so I could have discussed it.
To those who are wondering it happened with Operation Anchorage right before the battle with Jingwei. If you work off the auto-save of when you first enter the Chinese base, it’s possible that your character will be stuck, levitating, unable to trigger the conversation with Jingwei that allows you to complete the mission. It was very annoying, especially since I was trying to get his sword! I figured out that by reloading the game entirely (rather than just the save) it would occasionally work. When it did work, I tried to shoot his sword out of his hands, but realized that fellow American soldiers were firing at me for NO REASON. Some people think this is a result of friendly fire, but I tried using melee weapons (Powerfist) and this STILL happened — very frustrating.
Still, there are a lot of awesome parts of the DLC, mainly the number of unique items and perks you can acquire. You will literally be buried in items far cooler than anything you get in the normal version of the game.
Please give the podcast a listen. Also, if you are a SOCOM fan (which you probably aren’t if you’re at my site), an intensive interview with the game’s creators is scheduled for Glenn and Mark’s next podcast. I am really impressed with how professional and thorough these guys are being with this interview so if you’re a fan you definitely want to hear it. It should be up later this week, so check their site for updates.
Related Entries:
Tokyo Game Show, Podcasting, and Fallout 3 DLC Begins
Kotowari on PSNation