
Each week Joel and Roy take five minutes to talk about the games they’ve been playing. This is Small Talk.
This week we discuss the following:
- Playstation 4 Developments
- Fire Emblem: Awakening
- Ni no Kuni


Each week Joel and Roy take five minutes to talk about the games they’ve been playing. This is Small Talk.
This week we discuss the following:
Yeaaahhh
See, thats all I wanted.
Y’know how you wish Ni no Kuni handled the whole defending or evading thing? A title called Black Rock Shooter: The Game actually does it that way.
You’ve never played Fire Emblem before, huh? The weapons having only a limited amount of use has always been in the games, at least the ones released in America. I think I read it’s supposed to make it more realistic as weapons don’t last forever, but I understand how annoying it can be, especially when grinding and having to buy more weapons, but it makes having to manage how you use them part of the strategy of the game.
Also whenever you partner up with another unit they only have a certain chance that they might attack that shows up as a percentage before you go into battle. The percentage goes up as your supports with them goes up (as does the chance they might shield you.) If you want to train a unit it’d probably be easier to pair them up with a character like Kellam who will give them a good amount of defense and strength bonus. Hopefully you give it another chance! (Sorry for rambling.)
I love Small Talk, keep them coming!