8/10/2008

Job class: Magic Knight (魔法剣士)
Evility: Spirit’s Blessing (精霊の祝福)
Evility Effect: Attacks with an elemental attribute do 25% more damage.
Prerequisite: Warrior and Mage (either sex) level 25.
*NOTE* Must also pass bill entitled “魔法剣士を作りたい”, or “I want to make a Magic Knight” for 400 mana in homeroom.
Suggested weapons: Sword, Wand
Move: 4
Jump: 20
Counter: 1
Throw: 4

Stats

Rank Lvl HP SP ATK DEF INT RES HIT SPD
Magic Knight 0 100%
24
110%
14
110%
14
90%
10
110%
14
90%
10
90%
10
70%
6
Dark Knight 30 105%
26
115%
16
115%
16
90%
11
115%
16
90%
11
90%
11
70%
7
Ruin Knight 70 110%
28
120%
18
120%
18
95%
12
120%
18
95%
12
95%
12
75%
8
Elder Knight 140 115%
30
125%
20
125%
20
95%
13
125%
20
95%
13
95%
13
75%
9
Force Knight 280 120%
32
130%
22
130%
22
100%
14
130%
22
100%
14
100%
14
80%
10
Space Knight 560 125%
34
135%
24
135%
24
100%
15
135%
24
100%
15
100%
15
80%
11

Evilities

Rank Ability Effect
1 Fire Body Fire attribute damage is reduced by 50%
1 Wind Body Wind attribute damage is reduced by 50%
1 Cool Body Ice attribute damage is reduced by 50%
1 Cast Mastery Magic Knight’s INT equipment aptitude is increased by 10%
1 Snipe Mastery Magic Knight’s HIT equipment aptitude is increased by 10%
2 Element Force Reflect element value onto element attacks (positive only)
4 Echo There is a 25% chance that Magic Knight will perform a skill twice
6 Sword Force When Magic Knight is equipped with a Sword, her INT is increased by 30% of her base ATK stat.

Unique Abilities

Name SP Level Stat Dependence Range Effect
Fire Charge 6 25 N/A 1 Raises Fire affinity (3 turns)
Wind Charge 6 25 N/A 1 Raises Fire affinity (3 turns)
Cool Charge 6 25 N/A 1 Raises Fire affinity (3 turns)
Anti-Fire 6 50 N/A 1 Lowers Fire affinity (3 turns)
Anti-Wind 6 50 N/A 1 Lowers Fire affinity (3 turns)
Anti-Cool 6 50 N/A 1 Lowers Fire affinity (3 turns)

I translated all of this info from a Japanese Disgaea wiki, which is very informative.  Magic Knights are extremely versatile when it comes to stats, but don’t excel in any particular area.  However, their versatility alone gives them excellent endurance, especially for lengthy Item World trips.

It is a good idea to get your Knight on the path of the sword early so you can take advantage of the 30% INT boost when she reaches rank 6.  This will probably compensate for the INT bonus she is losing by not wearing a wand, but allows her to be more offensive as a melee character.

It’s a good idea to put your Magic Knight in a club with a few Mages or Clerics so she can learn some magic skills to take advantage of her inherent evility and decent INT and SP scores.

Lastly, Magic Knights have no elemental weakness (all elements @ 25%), combining this with the different elemental body evilities and elemental charges makes for a warrior that fears no mage.

Check back for more info as I am always on the lookout for news on Disgaea 3.

Related Entries:
All other Kotowari posts relating to Makai Senki Disgaea 3 can be found here.

 

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