
Job class: Magician (魔法使い-female) NA = Witch
Evility: Magic Conservation (魔力節制)
Evility Effect: The cost for Magic spells is reduced by 50%.
Prerequisite: Available from the start
Suggested weapons: Staff
Move: 3
Jump: 15
Counter: 0
Throw: 3
Stats*
*Bolded stats are the only stats that differ between the Witch and Magician jobclasses.
| Rank | Lvl | HP | SP | ATK | DEF* | INT | RES* | HIT* | SPD* |
| Red Mage | - | 70% 12 |
130% 18 |
70% 6 |
80% 8 |
130% 18 |
100% 12 |
100% 14 |
100% 12 |
| Green Mage | - | 70% 12 |
130% 18 |
70% 6 |
80% 8 |
130% 18 |
105% 12 |
100% 14 |
100% 12 |
| Blue Mage | - | 70% 12 |
130% 18 |
70% 6 |
80% 8 |
130% 18 |
110% 12 |
100% 14 |
100% 12 |
| Star Mage | Red, Green, Blue Level 50 | 75% 14 |
135% 20 |
75% 7 |
85% 9 |
135% 20 |
115% 14 |
115% 16 |
105% 14 |
| Rainbow Mage | 150 | 80% 16 |
145% 24 |
80% 9 |
90% 11 |
145% 24 |
120% 16 |
125% 20 |
115% 16 |
| Galactic Mage | 450 | 85% 18 |
155% 28 |
85% 11 |
95% 13 |
155% 28 |
125% 18 |
135% 24 |
125% 18 |
Evilities
| Rank | Ability | Effect |
| 1 | Muscle Mastery | Equipment Aptitude for HP stat is increased by 10% |
| 1 | Defense Mastery | Equipment Aptitude for Defense stat is increased by 10% |
| Red, Star, Galactic | Fire Body | Fire Elemental Damage is reduced by 50% |
| Green, Star, Galactic | Wind Body | Wind Elemental Damage is reduced by 50% |
| Blue, Star, Galactic | Cool Body | Ice Elemental Damage is reduced by 50% |
| Star, Galactic | Star Body | Star Elemental Damage is reduced by 50% |
| 4 | Constant Rate | When equipped with a cane, 30% of base Intelligence stat is added to HIT stat. |
| 5 | Enrage | Magic range increases by 1 |

Job class: Magician (魔法使い-male)
Evility: Magic Eruption (魔力節制)
Evility Effect: The cost for Magic spells is increased by 50%, but the skills power is increased by 30%.
Prerequisite: Available from the start
Suggested weapons: Staff
Move: 3
Jump: 15
Counter: 0
Throw: 3
Stats*
*Bolded stats are the only stats that differ between the Witch and Magician jobclasses.
| Rank | Lvl | HP | SP | ATK | DEF* | INT | RES* | HIT* | SPD* |
| Red Skull | - | 70% 12 |
130% 18 |
70% 6 |
80% 8 |
130% 18 |
100% 12 |
100% 12 |
100% 14 |
| Green Skull | - | 70% 12 |
130% 18 |
70% 6 |
80% 8 |
130% 18 |
105% 12 |
100% 12 |
100% 14 |
| Blue Skull | - | 70% 12 |
130% 18 |
70% 6 |
80% 8 |
130% 18 |
110% 12 |
100% 12 |
100% 14 |
| Star Skull | Red, Green, Blue Level 50 | 75% 14 |
135% 20 |
75% 7 |
85% 9 |
135% 20 |
115% 14 |
105% 14 |
115% 16 |
| Rainbow Skull | 150 | 80% 16 |
145% 24 |
80% 9 |
90% 11 |
145% 24 |
120% 16 |
115% 16 |
125% 20 |
| Galactic Skull | 450 | 85% 18 |
155% 28 |
85% 11 |
95% 13 |
155% 28 |
125% 18 |
125% 18 |
135% 24 |
Evilities
| Rank | Ability | Effect |
| 1 | Muscle Mastery | Equipment Aptitude for HP stat is increased by 10% |
| 1 | Defense Mastery | Equipment Aptitude for Defense stat is increased by 10% |
| Red, Star, Galactic | Fire Body | Fire Elemental Damage is reduced by 50% |
| Green, Star, Galactic | Wind Body | Wind Elemental Damage is reduced by 50% |
| Blue, Star, Galactic | Cool Body | Ice Elemental Damage is reduced by 50% |
| Star, Galactic | Star Body | Star Elemental Damage is reduced by 50% |
| 4 | Illusion | When equipped with a cane, 30% of base Intelligence stat is added to Speed stat. |
| 5 | Magic Charge | Intelligence is increased by 10% of current SP. |
I translated all of this info from a Japanese Disgaea wiki, which is very informative. The Magician and Witch jobclasses have a pretty straightforward purpose–attack elemental weaknesses from afar to deal massive damage. In Disgaea 3, every class has set elemental weaknesses; it is not randomly generated like in the previous versions. This makes exploiting these weaknesses easier, since now there will be a pattern. A map of 9 Armorknights standing in a square will all have the same weakness, so one strong spell of that element will wipe them all out, instead of leaving a few with different weaknesses. How convenient!
Normally the two genders of each jobclass are pretty evenly divided so that either one will serve you well on the battlefield. In my opinion the Magician far surpasses the Witch. The Magician’s base Evility which ups his SP usage while increasing damage will only be a hindrance in the early stages of the game. Later in the game it will make a much greater difference when combined with Magic Charge, which further increases the Magician’s Intelligence stat. This means that the Magician will be hitting a lot harder, where the Witch can only increase her magic range.
For their rank 4 Evilities, both classes get a stat boost based on their base intelligence stat. The Magician’s Speed increases while the Witch’s Hit increases. Magic damage has absolutely nothing to do with either of these stats, but Speed will be much more helpful in Mage combat than Hit. Speed basically will increases the chance of dodging attacks while Hit will increase the chance of getting a critical, but I believe this is only with physical attacks, which you shouldn’t even be using with these characters.
The very least I can say about the Witch is that she will be helpful in the games early stages when her SP is not very high. Check back for more info as I am always on the lookout for news on Disgaea 3.
Related Entries:
All other Kotowari posts relating to Makai Senki Disgaea 3 can be found here.

