Monster Hunter Tri: Demo Impression

This weekend I took a trip to my local Game Stop and picked up the free-to-all Monster Hunter Tri demo.  It had been a while since my hunter days in Freedom Unite, so I was rusty getting back into things: my first few steaks were either burnt to a crisp or raw and dripping, but soon I remembered all the fundamentals.  One aspect that may have slowed my progress was getting used to the controls.

My brain had been wired for the PSP, and I needed to re-learn basically everything.  Since I do not yet own a classic controller I had to use the Wii remote which proved a bit challenging.  Below you can find a scan of the mini-instructional page included with the demo:

My mind, wired for a standard controller, screamed for some sense of stability.  After a few runs of the easy mission with my most comfortable weapon class (Long Sword) I would say I had the controls down and I played through just about all the weapon-types.    If I had to play the game with the Wii remote only, I would probably not buy Monster Hunter Tri.  Luckily my faith in the new classic controller bundled with the game is so great, that I have every intention of acquiring this game.

Graphically I am quite happy with Tri.  Character sprites look smooth and they fit in well with environments and monsters — this is easily the most aesthetically pleasing Mon-Hun game to date.  I was hoping the demo would also include a new trailer featuring some cut-scenes, but it was only two missions; one which is relatively easy and one which is a healthy challenge.

I did play around with the new weapon-class: Switch Axe for my first play through.  This weapon can transform between a long, clunky axe, and a smaller sword.  It will offer some variety in terms of executable attacks which will keep things interesting to players.  As I found the axe mode a bit awkward, I would rather devote my time to mastering a better sword variant.

Monster Hunter Tri is shaping up to be one of the most anticipated games on the Wii for me in a long time.  While the controls may have been less than elementary, I believe the game is definitely meant to be played on a classic controller.  The updated appearance and online functionality promises to bring the series into the current console generation in a big way.

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