Valkyria Chronicles II Demo on PSN Today and Bonus Characters Confirmed

With Valkria Chronicles II’s release later this month, PSPs across the nation will be dusted off, charged, and updated.  Mirroring the treatment the game received in Japan, Sega has decided to release a playable demo of the game which hits the Playstation Network today.  It’s quite likely that this is simply a localized version of the same demo released in Japan, which I have already played and reviewed.  If you enjoyed the first game, or even if you didn’t play it, I encourage everyone to try this demo.

On the official Playstation blog some details were revealed suggesting we will get at least some of the bonus characters released in Japan:

Finally, I’d like to include one other confirmation here on the blog: We’ve added a few new exclusive items to the Western version of the game! Among the many stickers that you can get for your tank or vehicle, we’ve added in a few brand new ones that both old and new SEGA fans are sure to smile at. Those of you who loved the first game will also be happy to note that we’ve included a few original characters as unlockable Easter eggs, just like in the Japanese version.

As I understood it, said unlockable characters were only available via pre-orders and through purchasing the Valkyria manga and anime which provided passwords unlocking the bonus content.  The characters in question are:

Oh and for those still not in the know, there is also a slew of new features and a new weapon-class.  This should be more than enough to excite any fan of the game.  Valkyria Chronicles II goes on sale August 31st and you better believe I will be entering the hallowed walls of Lanseal Military Academy day one.

Posted in preview, psp, sega | Tagged , , | 10 Comments

Let’s Get Serious: NIS’s Troubles

Today Nippon Ichi Software announced that they would be canceling development of three unannounced titles for the sake of cutting costs.  Each of these titles is said to have about a year’s worth time poured into them.  The monetary value of this lost time is equivalent to almost a quarter of a million dollars.  This news comes not long after the company announced dramatic profit losses and plummeting stocks.

What is NIS doing wrong?  I believe a major issue was broached at this year’s NIS America Press Event in San Fransisco. There the president of the company Souhei Niikawa stated:

From this year on, Nippon Ichi Software will limit the number of titles we release in a year.
We are doing this to improve the game quality, and also to increase the customer satisfaction.
The games that have been showcased here tonight were strictly selected and developed with this new policy.

And it does seem like NIS has been desperately trying to put out the next big title by focusing on quantity.  If you take a look at the list of games published by year on NIS’s Japanese wiki page, you’ll notice the titles have been increasing steadily each year.  In 2009 they released the most: a staggering 15 games.  Of them, six were ports.  Could their increasingly desperate attempts at flipping their games also be draining their resources?  That seems quite likely.

Maybe the issue also stems from an identity crisis.  The game that made Nippon Ichi stand out from the crowd was Disgaea.  This is their flagship title and their fans want games like it.  I would feel a lot more comfortable knowing that instead of putting out games their fans don’t enjoy, they save their resources for core products.  Does NIS want to be a company that puts out unique, challenging, hour-consuming games for the hardcore gamer?  I used to believe so but certain games make me wonder.

Their recent titles seem to suggest they are returning to their roots, specifically those recently announced for release by NIS America: Z.H.P and ClaDun.  However, these titles have already been released in Japan and NIS is still struggling.  I believe that they are on the right path with their titles that they themselves are developing.

On that note I want to come out and say that NIS should stop collaborating with other developers.  Their weakest titles are the ones that they do not handle on their own.  The titles made with Hit Maker (A Witch’s Tale and Last Rebellion) are shining examples of games that do not say NIS to me, and their sales and reception prove this.  The games made in corroboration with Gust and Idea Factory under the Compile Hearts pen-name (Cross Edge, Trinity Universe, and now Neptune) are weak to say the least.  They may appeal to the hardcore gamer and maintain some of the humor we’ve come to except from NIS but truthfully, they are standing on the rocky foundation of a gimmick: all of your favorite characters in a sub-par game.

Possibly the best example I can offer to you of a game that both does not say “NIS” and is being co-developed with another company is the recently announced Criminal Girls.  This game is being made in collaboration with Imageepoch, developers of the only slightly perverted Luminous Arc series and the recent SMASH HIT Arc Rise Fantasia.  In Criminal Girls you assume the responsibility of rehabilitating naughty girls by spanking them and giving them massages so that they may ascend to heaven.

This title seriously borders on eroge. Nippon Ichi has never released a title like this, so why should they now when they are struggling? Is it a last ditch effort to appeal to the perverted underbelly of the gaming world? Do they expect to sell copies simply because of shock value? I can’t say, all I know is that titles like these will alienate more people then they will attract.

My love for NIS may have silenced me when it comes to criticizing them the past few years.  I truly love this company and feel Disgaea defined me as a gamer during a rough patch in my life.  Now, with the announcement that three titles were canceled but not Criminal Girls, I can be silent no longer.  The company needs to get back on track: release less titles, develop in-house, and bring back what it means to be Nippon Ichi.

Posted in nis | Tagged | 8 Comments

Half-Minute Hero II Details Revealed

I followed Half-Minute Hero closely as it was being promoted and released in Japan, hoping against hope it would reach the states.  Thankfully X-Seed stood up to the task and the game proved as awesome as it looked, being one of the champions in the PSP’s corner.  Recently, a teaser site for the game’s sequel launched and today a full article on the game was published on Famitsu.com.

In terms of gameplay, the different scenarios will all be using a playstyle that emulates RPGs.  I am not sure if that means each scenario features identical gameplay, but hope it varies somewhat.  The variety was part of what made the last game so interesting.  Also there is no longer a time restriction when the player is moving around the world map, only when on one of the 90+ quests in the game.

A new mode allow players to join forces online through ad-hoc multiplayer.  This mode features a number of new scenarios with different rules.  Player can also create their own mini-quests and play with others through the same multiplayer.  Scenarios can be uploaded and played by anyone.  You can design the world map, arrange buildings and townsfolk and even make up their dialog.  Sounds like this will be annoying without a keyboard…

Another new mode dubbed “Hero Infinite” will put one hero against a demon king which continually re-spawns.  I believe the goal is to see how many times you can take him down in the 30 second time limit.

Lastly there are now a total of 5 scenarios:

Half-Minute Hero Overture

  • A member of the kingdom’s army, Yuusha, is ordered to defeat a monster called “eight elements”

Half-Minute Hero Judgment

  • The gate of hell has been opened and demons are flowing out all over the world. Yuusha will join forces with a rival to fight them off.

Half-Minute Hero Revolution

  • The princess, Yushia, decides to go on a fun adventure with her classmates but must do so before her thirty second curfew is up!

Half-Minute Hero Ragnarok

  • A hero by the name of Yuujya finds a collapsed world.  There he must figure out how to prevent the gods from descending and destroying everything using the mysterious mechanism number 30.

Half-Minute Hero Destiny

  • Hero castle and the gods face off in a battle 1000 years in the making.

Half-Minute Hero II is slated to come out November 4th in Japan.  Given the rather underground success of the first Half-Minute Hero title, fans of the series may not be in the clear when it comes to this title being localized.  Hopefully X-Seed will realize that the game’s cult following haven’t had enough half-minute mayhem.

Posted in marvelous, psp | Tagged , | 1 Comment

Let’s Get Serious: Japanese Fallout New Vegas Ad is Trolling

I find it fascinating to be on the other side of things: watching Japan become excited for a game made in the U.S., rather than the other way around.  As you can imagine this is not the norm. The above ad caught my attention yesterday and it struck a chord. The image features a number of post-apocalyptic looking protesters complaining about the doldrums of Japanese RPGs.  Again this is the opposite of what I am used to, normally having to listen to Westerners complain about JRPGs while stating that Western RGPs are better because you can fuck elves or whatever.

Here are some quotes from the protesters:

• “I think it would be good if the hero had missions that weren’t only about destroying evil.”
• “The player is weak, the enemy is weak. That’s way too convenient.”
• “When did games become something you watch?”
• “Because the story doesn’t change, what’s the point of playing it again?”
• “Games nowadays are focusing way too much on photorealism.”
• “What’s a game that’s moving in accordance to the scenario? It’s the same as living on rails.”
• “Levelling up is time for motivation down!”
• “The stage has been set. After that, you’re free to do whatever!”

source (regrettably)

I want to argue, but am not sure with whom to argue with.  Is it Bethesda?  Japan? Obsidian?  The elf-fuckers?

I don’t claim that JRPGs are better than WRPGs, because honestly, the value of each is unique to the person playing it.  What I do know is that it’s not fair to compare a single game (in this case FNV) with an entire sub-genre — that’s like pitting a pelican against a killer whale, and we all know how that ends. So who do we slap on the wrist for this fine example of successful troll being successful?

Does the fault lie in Obsidian and Bethesda for using this tactic as advertising?  Partially.  Using generalization and polarization to generate attention and publicity is not a new tactic.  By forcing existing opinions to become further black and white, you make people passionate enough to get a sale.  Classy.  I almost fell for it — this almost turned into a post defending JRPGs.  You better believe there will be around fifty of those by the end of the day.

Does the fault lie with Japan?  One could argue so.  The country consumes its own software — especially JRPGs — in record breaking quantities, whereas Western RPGs… not so much.  In the West there are a growing number of gaming distributors that localize Japanese titles and the demand is growing (though occasionally ignored).  This results in the American gaming market being far more diverse whereas the Japanese market is less so.  For this reason I can understand the advertisement highlighting the game as something new or different as a selling point.

Are divisions between genres to blame?  Maybe.  They are a convenient way to lump games, separate them, make them recognizable as quickly and easily as possible.  Lately there have been more games that dip into a variety of genres (Fallout New Vegas is classified by many as an FPS) yet people feel the need to maintain these mental borders.  Naturally, if gamers have these preconceptions they will be targeted by advertising campaigns which force people to pick a side and put their money where their mouth is.

We as gamers and intelligent members of the Internet community should not let this ad accomplish its goal of dividing us with trivial debates.  It can be hard when the source of the problem is unclear, just keep this in mind: gaming is fun for a lot of us, but business to some of us.

Posted in bethesda, japan | Tagged , | 1 Comment

DVGH: Final Fantasy XII

It’s been a while since I announced a DVGH so I figured it would be best to make a post letting you guys know we are back to business.  The next installment concerns what is in my opinion the most interesting topic in Final Fantasy XII: Fran and Balthier.  I will be discussing Balthier and Joel will be talking about Fran. Here are the details:

  • Where: our Ustream channel
  • When: Saturday August 7th at 11 PM EST (with an hour of off-topic discussion preceding that)

The show is usually about an hour but we generally open the floor for Q & A after that, so really I would say it goes until… dare I say: question marks.

I you are too cool to hang out with us on a Saturday night because you have “real” friends that’s fine, the event will be recorded for you to watch at your convenience.

***UPDATE***

The DVGH video is up and available to watch here!

Posted in dvgh | Tagged | 1 Comment
  • PS3

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    Image of 3D Dot Game Heroes
    Image of Red Dead Redemption
    Image of Demon's Souls
    Image of Fallout New Vegas
    Image of Fallout: New Vegas Collector's Edition
    Image of Metal Gear Solid Rising
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  • WII

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  • PSP

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  • DS

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