Friday Links Roundup: 12/17-12/23 (Happy Holidays!)

Every Friday I make a post containing links to interesting articles I have found throughout the week.  If you already follow me on Twitter, then you will have probably seen most of the following links.  Enjoy!

LOOK

WATCH

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Listen to some of the tracks of Final Fantasy XIII-2.  There are some surprisingly good tracks in there, I swear.

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Ever wonder about the lives of Japanese college students?

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Fireworks + sledgehammer

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Basically most people’s response to soloing Ornstein and Smough in Dark Souls

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New My Fair Hunter!

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The 5 Biggest Monster Hunter Fails of 2011

It’s no secret that I love Monster Hunter.  I love it so much, you guys.  But I also live in America, where Monster Hunter’s popularity is still budding, with a small but devoted fanbase.  And then I have this blog, where I follow the developments of the franchise both domestically and abroad pretty darn closely.  This has allowed me to recognize several mistakes made by those in charge of bringing Monster Hunter to eager fans throughout the past year.  Here they are in all their head-desk glory:

1. Monster Hunter Portable 3rd in the West

This game has been out for over a year in Japan.  It was released first on UMD, then as a PSN download, and finally as a HD port to the Playstation 3.  As of today, there are no signs that Monster Hunter Portable 3rd — in any of its versions — will be making it to the West.  Capcom has publicly stated this is due, at least in part, to Sony needing to update the Western Ad-hoc infrastructure.  There has since been no word.  My guess is both Capcom and Sony are at a standstill.

2. Operation Cherry Blossom

This was a movement started by the crew of the Monster Hunter Podcast.  It encouraged fans to actively make it clear to Capcom USA that they wanted Monster Hunter Portable 3rd to be localized.  I believe the idea came from the hype generated by Operation Rainfall initiated earlier in the year.  The result was impressive, with tons of fans weighing in on the movement’s official thread at Capcom-Unity, spanning 280 pages.  In this regard Operation Cherry Blossom was a success, but Capcom’s failure to respond to the movement was deeply discouraging.  If Capcom wants their fans to convince them there is money in localizing a game, they shouldn’t ignore them when they do precisely that.

3. Monster Hunter Tri G Lacking Online Functionality

This simply baffles me.  If I were the executive in charge of Monster Hunter Tri G’s development, as soon as I discovered there would be no online multiplayer, I would have shut that shit down.  But that didn’t happen.  The game was released and sold gangbusters in Japan — no surprise there.  I will admit that a few creative features were put into the game to take advantage of the 3DS’s hardware, but this doesn’t make up for one of the biggest draws the series has.

4. Console Woes

You don’t need to listen very hard to hear what Monster Hunter fans want — they are very vocal.  In my experiences, western fans have made it very clear that they want a console version of the game — not a portable one.  In Japan, fans are eagerly poised for the announcement of a Vita version — and with two real joysticks I can’t say I blame them.  Neither of these strongly-voiced desires look like they’re set to become a reality, especially given Monster Hunter 4 has already been slated for the 3DS.

5. Competitors Appearing

Like a dog crawling on its belly to steal your hotdog at a picnic, many replicators have attempted to capture a portion of Monster Hunter’s success.  And they are getting better at it.  This year I feel like I saw more games capture a bit of the essence of Monster Hunter than ever before.  I can’t tell you how many people told me to buy Gods Eater Burst, a PSP game with a futuristic appearance and eerily familiar yet over the top combat.  Then there was Hunter Blade, an MMO that doesn’t even hide the fact that it is nearly 100% based on Monster Hunter.  A lot of western fans have begun playing Hunter Blade, having given up on Monster Hunter Frontier ever seeing a western localization.  The moral of this story is: people move to replicators when the original doesn’t give them what they want.  I hope Capcom realizes this before their mighty franchise is picked apart by the wolves.

Looking forward, I hope 2012 will be a better year for Monster Hunter.  I want to see better decisions made about the direction of the series, and I want to see more done to engage the growing fanbase here in the West.  What I don’t want to see more of is my desk, as it speeds towards my head for an immanent collision.  Brb. Nosebleed.  LOL

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Guest Post: Skyrim: Picking the Perfect Perks By Psychic Octopus

First, allow me lay down the cold hard facts of perks in Skyrim.

  • There are 251 perks in Skyrim.
  • You obtain one Perk Point each time you level.
  • The max level is 81, which means you can choose a max of 81 perks.
  • The average player ends up with a character between level 50 and 60 which means they can plan on obtaining that number of perks.

How you spend your perk points will be among the most important decisions you make in Skyrim. As in most Bethesda games, some perks are amazing and others that are pretty much garbage. Many perks will only be useful to specific play styles and character setups. It is wise to save perk points until certain skills reach higher levels. Many of the best perks are only available once your skill reaches level 80 or above.

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2011 In Gaming

Alright, year end post, let’s do it!  2011, huh?  Weird year, gotta be honest with you.  I felt my enthusiasm for gaming shift and wane.  I took on new projects and abandoned old ones.  I went to my first ever Tokyo Game Show.  And, of course, I played a lot of video games.  Some of which were highly anticipated letdowns, while others grabbed me like I could never have imagined.

Here is the complete rundown of my gaming experiences in chronological order, complete with a number that best reflects my level of enjoyment:

Ah, yes, LittleBigPlanet 2.  My friends who don’t enjoy gaming as fervently as I do often complain that I don’t have enough multiplayer games.  I suppose this is a problem afflicting a great number of RPG enthusiasts.  LittleBigPlanet 2 was unique in that I greatly enjoyed it, and so did my less gaming-crazed friends.  Collecting items and playing the seemingly infinite number of player-created maps provided countless hours of genuine, memorable fun.  Ultimately where the fun on LBP2 lies is playing with others.  Once your friends start getting bored of it or moving on, well, the game is about as useful as a sack full of donkey teeth.

Read my review
Number score: 2^.5

Before 2011 I had never played a cover shooter, but the hype surrounding Mass Effect 2 was enough for me to give it a try when it arrived on the Playstation 3.  I enjoyed the game’s futuristic, deeply imaginative world.  The minor RPG elements attracted me as well, despite being somewhat shallow.  Some of my favorite moments were when I would discover something off the beaten path: a planet or area I was free to explore without being fired upon.  These moments were rare, and ultimately I grew weary of the repetitive firefights, never completing the game.

Number score: 1.111111111111111

Being an RPG lover, I should have loved Tactics Ogre: Let Us Cling Together for the game’s rich history alone.  Sometimes, as I’ve learned, history just isn’t enough.  Playing this revamped port reminded me of reading The Scarlet Letter in high school: it was drawn out and painfully boring.  Yet all around me people had nothing but praise for what it accomplished back in its heyday.  While I don’t doubt that the game blazed some trails, there are more relevant titles out there in the tactical RPG genre.

Read my impressions
Number score: -.00000002

That’s right: we got a new generation of Pokémon this year with Pokémon Black and White. This was without a doubt the most story-driven game in the history of the franchise, and this sidestep of the classic formula was executed very well.  The characters were memorable, the climax epic, and the updated visuals drove it all home.  A slew of updates to a somewhat antiquated system made this the most user-friendly Pokémon title to date. My only complaint is that the difficulty may have been lowered too drastically, feeling a bit like the newest generation is Pokémon on easy mode.

Read my review
Number score: µ

I was quite enamored with Assassin’s Creed 2, but the game left me with a big cliffhanger. This led me to pick up Brotherhood on day one in the hopes that the story would continue to keep me as engaged. Rather, I found myself immersed in busywork as Ezio worked to establish his place in Rome. The monotony of that coupled with repetitious missions and story elements quickly turned my attention to the game’s multiplayer mode which proved more dynamic and challenging.  The thrill of the multiplayer mode, however, failed to be reason enough to leave the game in my Playstation 3.

Number score: pizza

I’d never played a Parasite Eve before this game, a problem I quickly remedied.  That left me lost on the characteristically “out there” Square Enix story.  I was also rather turned off by the fact that my character, Aya, had her clothes torn to shreds after only a few hours of playtime.  All that aside, the game’s gun-based action system combined with the unique ability to send Aya’s consciousness from person to person proved blazingly fast and enjoyable.  Still, even after beating Parasite Eve I honestly don’t understand what the hell is going on in The 3rd Birthday, or maybe I just don’t want to.

Number score: 3rd (duh)

To say that gamers had high expectations for Catherine is an understatement.  Early impressions led us to believe it would tackle sensitive gender issues rarely seen in the adolescent medium of video games.  Ultimately there wasn’t much going on under the surface in terms of story, and the bizarre alignment system caused the ending sequences to feel disjointed and awkward.  The puzzle based action proved fast and fun on easier levels but controller-snappingly difficult by the game’s exhausting conclusion.  The one area I can’t fault Catherine on is its beautiful and consistent presentation, making you feel as though you truly are an insomniac, whiling your time away at a local bar with good friends and the best Jukebox in town.

Read my review
number score: <3

I owe a lot to the Disgaea franchise for turning me into such a demanding gamer. It made me expect more out of a game — more hours, better story, and perhaps most of all: a good laugh.  For this very reason the updated graphics in Disgaea 4 weren’t enough to make me feel like the game was a new Disgaea experience.  While a colorful cast of characters helped, the story still felt all too formulaic when compared to that of its predecessors.

Read my review
number score: 9,999

There is a very good reason my list of gaming accomplishment for the year ends with Dark Souls.  I enjoyed it so much that other titles on my list once considered “must plays” weren’t even purchased.  Once I’d experienced the lore of Dark Souls, story telling in any other game felt heavy handed and obtuse.  Other combat systems felt oppressively boring or simple.  The game’s structural changes and imaginative online interactions proved to take a great game and breathe new life into it.  If you cling to such notions, I can say that for me, Dark Souls is easily my game of the year.

Read my review
number score: 0 (because YOU DIED)

There you have it: my abbreviated opinions on every new game that I’ve played this year.  All in all, feels like a lot of build up leading to a lot of let down.  Also, an alarming lack of new intellectual properties is rather disheartening.

Being only one person limits my scope of what I can experience in a year’s time.  Here are the games I regrettably haven’t been able to play this year:

  • Zelda: Skyward Sword
  • The Elder Scrolls V: Skyrim
  • Deus Ex
  • Some others, I forget

So what about me, huh?  Surely more happened for me this year than sitting in front of a television, jaw ajar, mouth-breathing faintly as my brain drums up material for reviews.  Why, yes.  A lot happened!

Like…

I went to Japan:

You can read about the trip in greater detail (1,2), but here are the highlights:

  • Ate some of the best food of my life, including ramen that, while delicious, is known to cause vomiting (I didn’t vomit)
  • Went to the top of Tokyo Tower
  • Drank a lot of Japanese beer
  • Watched Japanese television like it was my job
  • Survived a Typhoon
  • Went to Tokyo Game Show
  • Had a monkey climb on my leg at Arashiyama
  • Saw the lifesize Silver Rathalos at Universal Studios Japan

And I did it all in two weeks.  Bam.

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Back in August I decided I didn’t have enough on my plate so Sarah and I began a new podcast, My Fair Hunter, based around one simple premise: teach Sarah to play Monster Hunter Tri and record it.  Well, episode 18 went up the other day, so we’re still going strong despite a few bumps along the way.  The podcast has been a lot of work but also rewarding in its own right.  I’ve met a lot of great Monster Hunter fans and now Sarah has contracted an appreciation for the game as well.  I don’t know how much she’s learned, but if I am passing on my love of the game than the podcast is a success.

This year I also had quite a nostalgia kickback, jumping out of the blinding brightness of mainstream games to bask in the shade of simpler times.  I attribute this shift in attention to two factors:

  • Disappointment at a number of highly anticipated titles
  • Acquisition of a PSP Go

The first factor, concerning disappointment, we’ve covered already with my summaries of the games I played throughout the year, most of which were a let down.

The PSP Go changed things for me in a big way.  Up until then I couldn’t get over the fact that portable games were simply that, destined to be played on a small screen, making them inherently worse than console games.  Once the library of the PS One Classics expanded to include a number of titles very much worth revisiting I began to change my opinion.  It was around that time that I acquired my PSP Go and went a little accessory crazy.  Among the discounted accessories I purchased were a docking station allowing me to play my PSP Go on my TV.  I could even connect a Dualshock 3 controller to the device via Bluetooth.  This resulted in, what I consider to be, the greatest way to experience these worthwhile classics: I could play on the go at work or etc., return home an continue on the big screen with a wireless controller.  Amazing.

Then Capcom released Breath of Fire IV as a PS One Classic.  I hadn’t revisited the game in years, but it left a huge impression on me back in the day, so I downloaded it day one.  My eagerness to replicate my earlier experiences with the game led to me digging up the Prima guide buried among my old books.  Breath of Fire IV was as powerful as I’d remembered, and I played it all the way through to the end, actually having the credits roll on the plane ride home from Japan.  If I’d have told 15 year old Roy that he would someday play Breath of Fire IV while riding the subway in Tokyo on a portable device he probably would have laughed at me, then skateboarded off into the sunset.  This was one of my best gaming memories of the year.

So to recap, 2011 was a strange year for me.  Many of the games I had high hopes for let me down, and I think this damaged my innocent, childlike faith in the gaming industry.  The days are over in which I draw genuine excitement over minor PR announcements.  But where one catalyst for excitement has expired, I am confident another will rise to take its place.  I look forward to finding my new orientation in life, and have a strong feeling I will be finding it in 2012.

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Guest Post: Skyrim: So, you want to start a new character? By Psychic Octopus

Hey all, I’m an old friend of Roy’s as well as a veteran of just about every game Bethesda has developed this generation. I was excited when Roy asked me to provide some Skyrim content for Kotowari while he gets over his love affair with Dark Souls. My articles will deal mostly with Skyrim strategy and character development.

For those of you who have played Elder Scrolls IV: Oblivion or the Fallout series you probably feel like you’re walking on egg shells when it comes time to create a new character. How do I avoid screwing up? What race should I be? When is the best time to level up? In Skyrim you can relax a bit. It is actually really hard to permanently screw up your character. You won’t need to pick and choose which skills to use and which to avoid. You won’t need to scrutinize when to allow your character to get to the next level. Even choosing one race over another will not affect your character very much. I’ll explain how it all works and then give a couple recommendations here and there for how manage your character effectively.

The level up system

As you perform an action, its governing skill increases towards the next level. As your skills level up, your character will progress towards the next overall level.

Skills

Combat: Archery, Block, Heavy armor, One-handed weapons, Two-handed weapons, Smithing

Magic: Alteration, Conjuration, Destruction, Enchanting, Illusion, Restoration,

Stealth: Alchemy, Light Armor, Lockpicking, Pickpocket, Sneak, Speech

Let’s say you cast heal a couple times: next thing you know, your Restoration skill increases a level. You will also notice the progress bar towards your character’s overall level increases slightly. You block a few hits, skewer a Skeever on a sword, sneak by a cave bear and next thing you know you’re at level 2! It’s as simple as that.

Attributes

Once your character levels, you have to go into the skills menu to allow your character to level up. You will immediately be prompted to increase an attribute by 10 points. The attributes are Health, Magic, and Stamina.

  • Health is your total hit points.
  • Magic is your total magica, used to cast spells.
  • Stamina is used for power strikes, blocking, and sprinting. Leveling Stamina will also increase your maximum carry weight by 5.

Unless you are a hardcore warrior who refuses to use magic (even to heal) or a hardcore mage who never touches a weapon and travels light, your best bet is to keep your attributes relatively well rounded.

Perks

After you have chosen an attribute to increase, you will receive one perk point. How you choose to spend your perks points is the most important decision in the game. To break it down by numbers, there are about 250 perks and you receive 1 perk point each level. Leveling up will start to become slow at around 50, so the average player can plan on obtaining about 20% of all perks. The maximum level in the game is 81, therefore the maximum number of perks you could possibly get is 81. This is only reached by leveling all skills to 100.

At the beginning of the game, you will be leveling up very quickly without even trying. Many players make the mistake of spending their perk points as soon as they get them. Doing so is unnecessary because the game allows you to save your perk points and use them later. Saving perk points is wise because most of the game’s best perks cannot be obtained until a skill reaches a high level. I recommend limiting the spending of perk points to a few important disciplines (rather than spreading your perk points around just because you have them). Trust me, when your skills reach higher levels you’re going to wish you could accumulate the insane number of perk points you can easily obtain early in the game.

What happens as you level?

Your character will continue to progress towards the next levels even if you don’t choose to go to the skills menu and level up. At the beginning of the game when you are leveling up rapidly you may find you have leveled up 3 or 4 times. You will be forced to choose an attribute to increase for each level you’ve obtained. After increasing attributes you will be shown the number of perk points you accumulated. Unlike attributes, you do not have to spend your perk points and you can simply exit the menu.

As your level increases:

  • Merchants will begin selling new weapons and armor
  • New weapons and armor can be found in chests with random contents
  • Certain enemies will also increase in level and become tougher
  • Some of your enemies will also have access to better weapons and armor
  • The amount of gold found in chests, on bodies, and in purses will increase
  • Randomly appearing potions will be more potent

Choosing Your Race

There are ten races in Skyrim. Each has its own power that can be used once a day and some races also have special abilities and/or resistances. Whether your character is male or female makes no difference. Different races also begin the game with slightly higher skills in certain areas.

Altmer (High Elf)
+50 Magicka
Power: Highborn (Magica regenerates 10x faster for 60 seconds)
Additional Spell: Fury
+10 Illusion, +5 Alteration, Conjuration, Destruction, Enchanting, Restoration

Argonian (Lizard)
Resist Disease 50%
Water Breathing
Power: Histskin (HP regens 10x faster for 60 seconds)
+10 Lockpicking, +5 Alteration, Light Armor, Pickpocket, Restoration, Sneak

Bosmer (Wood Elf)
Resist Poison 50%
Resist Disease 50%
Power: Command Animal (make an animal your ally for 60 seconds)
+10 Archery, +5 Alchemy, Light Armor, Lockpicking, Pickpocket, Sneak

Breton
Resist Magic 25%
Power: Dragonskin (Absorb 50% of magica from enemies spells for 60 seconds)
Additional Spell: Conjure Familiar (Summon a Familiar for 60 seconds)
+10 Conjuration, +5 Alchemy, Alteration, Illusion, Restoration, Speech

Dunmer (Dark Elf)
Resist Fire 50%
Power: Ancestor’s Wrath (Foes close by take 8 points of fire damage for 60 seconds)
Additional Spell: Sparks
+10 Destruction, +5 Alchemy, Alteration, Illusion, Light Armor, Sneak

Imperial
Imperial Luck (find greater amounts of gold)
Power: Voice of the Emperor (Casts Calm on people nearby for 60 seconds)
+10 Restoration, +5 Block, Destruction, Enchanting, Heavy Armor, One-handed

Khajiit (Cat)
Claw Attacks (when unarmed you can scratch things like a kitty)
Power: Night Eye (Night visions for 60 seconds multiple times a day)
+10 Sneak, +5 Alchemy, Archery, Lockpicking, Pickpocket, One-handed

Nord
Resist Frost 50%
Power: Battlecry (targets flee from you for 30 seconds)
+10 Two-handed, +5 Block, Light Armor, One-handed, Smithing, Speech

Orc
Power: Berserker Rage (you take half and deal double damage for 60 seconds)
+10 Heavy Armor, +5 Block, Enchanting, One-handed, Smithing, Two-handed

Redguard
Resist Poison 50%
Power: Adrenaline Rush (Stamina regenerates 10x faster for 60 seconds)
+10 One-handed, +5 Alteration, Archery, Block, Destruction, Smithing

How do I choose?

I recommend choosing a race based on powers, abilities, and resistances as opposed to initial skill bonuses. You will barely even notice having an extra 5 or 10 skill points after the first couple hours. Low level skills will increase quickly. If you are using a skill often it will naturally level up on its own fairly quickly. Powers, abilities and resistances will be relevant the entire game, initial skill bonuses will not.

Before picking a race you should have a general idea of what your play style will be.

“Magic is lame, I want to see my enemies eyes as I hack them to bits!”

Orc and Redgaurd are the obvious choices for this. Both have great powers for melee fighting that can be used once a game day. However, melee characters have trouble dealing with enemies who aren’t willing to stand and bang. Choosing Breton could be a better choice in the long run. Bretons have a 25% magic resistance that allows a melee character to get hit by a few spells without dying while running down a spellcaster. The Bretons’ Dragonskin power can be used defensively in order to fill up your magic gauge and heal yourself. Magic resistance is somewhat hard to come by. It is relatively easy to protect yourself from arrows and melee weapons, but even the best armor won’t protect you from magical attacks.

“I wanna nuke the hell out of everything in my path with my magic!”

Altmer has an extra 50 magic to help you do this. The Highborn power let’s you regenerate magica quickly if you start running out.

“My enemies will only know I was there when they look down and see the arrow protruding from their heart”

There is nothing more traditional than playing a sneaky Khajiit with a bow. However, aside from the initial skill bonuses, Khajiit isn’t really that good unless you just NEED to have a furry tail. Any race would be suitable for this play style. If you don’t care, I recommend Breton again for the magic resistance.

“I don’t know whether I want to cast spells or hit stuff with things, I just want to kill dragons!”

If you want to be some type of warrior-mage hybrid you may be better off with the extra magica that being an Altmer provides. If you want to make sure you can defend against a dragon, Nord’s 50% Frost resistance and Dunmer’s 50% Fire resistance are great against ice and fire dragons, respectively.

“I don’t really care what race I am, just tell me which ones suck the most.”

Imperial is pretty lousy. “Oh wow, I have the ability to find slightly larger amounts of gold. That is incredibly helpful against this dragon.” Bosmer’s ability to make an animal an ally for 60 seconds is pretty useless unless you find yourself losing battles to bears. In that case you probably have much bigger problems than what race you picked. It might be kind of funny to use Command Animal on a chicken (although I’m not sure if it would work).

To conclude, race doesn’t matter all that much. It is much more important to spend your time considering which perks to choose.  Choosing the best perks for your desired play-style will result in a highly focused character.

Roy: if you find this article helpful please leave some comment love for Psychic Octopus and I may be able to encourage him to write more Skyrim tips for Kotowari!

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