Friday Links Roundup 4/6-4/13

Image  credits: Omocat/Twitter

Every Friday I make a post containing links to interesting articles I have found throughout the week. If you already follow me on Twitter, then you will have probably seen most of the following links. Don’t forget to like the Kotowari Facebook page as well.  Enjoy!

LOOK

MOST POPULAR TWEET OF THE WEEK

WATCH

Dark Souls PC version trailer showing new content

Ni No Kuni pushed back to 2013, if that doesn’t make you cry this English trailer will. (pornstar!)

If I was ever on fire, I’d rather die a slow painful death than be rescued by this horrifying monster.

Reggie spits hot fire.

YES.  HAI.

 

Kotowari Small Talk — Episode 02

Do you lie awake at night wondering what video games I’ve been playing and whether or not I enjoy them? Of course you do — so do I! That’s why I’ve decided to launch a new weekly video-cast in which Joel (aka Nutgarden5) and myself talk for 10 minutes about what we’ve been playing. Episodes will be posted every week, but as this project is still solidifying, the day of the week may change to better correspond with our schedules.

This week we discuss the following, of which there may be extremely minor spoilers:

  • Xenoblade Chronicles
  • Monster Hunter Freedom Unite
  • Ashura’s Wrath

Please let us know what you think and look forward to more episodes!  Unless, of course, we receive unanimously negative feedback… then you can expect a lot of crying.

Project X Zone: Overheard During Project Planning

Important game designers from Sega, Namco Bandai, and Capcom come together to plan out a new 3DS game.  Their names have been redacted for super serious reasons.  What follows is their conversation verbatim:

Sega: “Alright guys, we don’t have a lot of time or money, but we need to get a piece of this hot 3DS action.  What talent can you contribute?”

Capcom: “Oh, we have an awesome character designer working on DMC, we can recrui-”

Bandai Namco: “That’s… OK, Capcom.  We’ll pass.  What if we make a game with characters WE’VE ALREADY MADE?”

Capcom: “Oh, I get it — you mean like DLC.  Sure, let’s have lots of DLC!” *pinches nipples*

Sega: “I think what [BANDAI NAMCO REDACTED] is trying to say is, we make a game in which all the characters in it are from our most popular games!”

Capcom: “Oh.”

Bandai Namco: “Exactly. That way we don’t need to think too hard when creating characters. We can skip that step entirely!”

Sega: “But we still need a story…”

*NIS peeks in*

NIS: “Hey did you guys see there’s little sausages out in the lobby?  What are you guys talking about, anyway?”

Sega: “I was just saying that we need a story for a game in which characters from all of our different franchises come together.”

Capcom: “And if you have any ideas for DLC as well…” *picks nose*

Bandai Namco: “Not now, [CAPCOM REDACTED]!”

NIS: “Oh, that’s easy!  Just have them all get sucked into a dimensional vortex or something.” *eats mini sausage*

*The three designers stare at each other a moment in silence. The only sound is NIS chewing*

Bandai Namco: “Yeah, that works for me. Guys?”

Sega: “I’m down.”

Capcom: “What were we talking about?”

Sega: “OK, so what characters do you guys want to volunteer?”

Capcom: “Ryu and Ken!” *flails arms excitedly* “Hadouken! HAHHAHAHA!”

Bandai Namco: “Is there a game you won’t put them in?”

Capcom: “What?”

Bandai Namco: “Nevermind…”

Sega: *begins laughing uncontrollably, pounding table as mini sausages fly everywhere* “Oh man, I just had the best idea. I’ll put in characters from Valkyria Chronicles!”

Bandai Namco: “Valentine Crocodiles? Never heard of it.”

Capcom: “CROCODILES?! WHERE!?”

*Capcom hides under the desk. NIS backs out the door slowly, still chewing on sausages.*

Sega: “No no, Valkyria Chronicles!  It’s like this awesome game we made — fans love it — but, uh, no one wants to work on making more of ‘em.  It’s too hard to come up with war stories!”

Capcom: “I don’t get it. Why’s that so funny?” *wipes booger on “The man, the legend” t-shirt*

Sega: “Well, fans keep asking us to make new games, so if we put Valkyria Chronicles characters into this game and it bombs, we can blame the Valkyria franchise!”

Bandai Namco: “Wow, you’re an asshole.”

Sega: “Heh, yeah.”

Capcom: “I don’t get it. What’s a ‘fan’?”

Bandai Namco: “Alright, well I will throw in Jin Kazama and Ling Xiaoyu.  Our fans keep wanting them to hook up like Jun and Kazuya did, so we’ll tease them some more for the lulz.”

Capcom: “I don’t get it.  What about seagulls?  I like flamingos better.”

Sega: “OK, so what kind of game should we make?  What genre doesn’t need a very strong story or unique characters?”

*NIS pops his head in, still chewing on sausuages*

NIS: “SRPG!” *NIS quickly disappears again behind door*

Capcom: “What does that stand for?”

*The group run over to a nearby PC and Google ‘SRPG’*

Bandai Namco: “‘Strategy… role… playing… game’.  Yeah, this should work.  I got stuff to do so I don’t really want to work on this anymore.”

Sega: *Yawn* “Same.”

Capcom: “Don’t leave me with the crocodiles!”

*Square Enix enters*

Square Enix: “Has anyone seen the Snausages [SCEJ REDACTED] put in the lobby for the Pomeranian in Tokyo Jungle?”

END SCENE

Look into your heart, you know it to be true.

More on Project X Zone:

@andriasang

Screens (lol I remember PS1)

1, 2, 34

Persona 3: FES On PSN Today

Image credits

Did you know what the first ever Kotowari post was me excitedly anticipating the western announcement of Persona 3: FES?  I still remember waking up at 5 AM in my dorm room in Japan to watch that timer expire, trying hard to avoid waking my surely intoxicated roommate.  Oh, how that boy loved to party…  Not me though.  Nope.  Partying paled in comparison to waking up at 5 AM to write in my blog.

Would you believe I never even bought FES?  It released while I was still in school, and by the time I graduated, Persona 4 burst onto the scene like a guy in a bear suit.  Well, it looks like I may be getting another chance: today Persona 3: FES will be available on the PSN as a Playstation 2 Classic for the affordable price of $9.99.

If you’re like me, you may have just purchased Persona 3 Portable (which I consider to be the pinnacle of Persona 3 iterations) during the recent Atlus spring sale on the PSN — but both games have their perks.  Here are the big pros for each version:

 Persona 3: FES

  • Bonus epilogue featuring Aegis and Metis — provides high level of challenge while elaborating on the game’s story
  • You can play it on the big screen (also possible with video out and P3P)
  • Price: $9.99 

Persona 3 Portable

  • The option to play as a female protagonist unlocks a new perspective on beloved characters
  • You can control all allies in combat (a la Persona 4)
  • Easier navigation and fast travel via simplified interface
  • Updated soundtrack
  • Price: $39.99 (formally $19.99 via Spring sale)

Both versions feature a number of minor tweaks which, while nice, I would not consider major selling points.  In a nutshell, Persona 3: FES provides the most complete package of Persona 3 in an old school form, while Persona 3 Portable infuses the experience with a number of modernizations derived from Persona 4.

They are both great games, certainly deserving of your hard-earned money.  But if you can only afford one version, I hope this post helped you decide which is right for you.  If Persona 3: FES isn’t already on the PSN, it will probably be up late tonight — hopefully before the Dark Hour…

Related Entries:
Persona 3 Portable Review

Xenoblade Chronicles: Made With Love

I picked up my pre-order of Xenoblade Chronicles from Gamestop Friday night. While I was there I saw Joel, who was coincidentally also picking up his pre-order. After we’d each gotten our copies I wanted to snap a quick photo for Twitter of this happenstance, but in my excitement I dropped my iPhone on the unyielding concrete. Now, although functional, the screen is partially shattered. Normally this would stress me out, but for one big reason it hasn’t: I am in love with Xenoblade Chronicles.

So what if my iPhone isn’t the same flawless machine I first purchased for E3 2009? If that is the price the Fates demand, then I shall gladly pay it — Xenoblade is just that good. All this weekend, between gulps of Easter food and drink, I gushed to Sarah about how amazing the game is. Still, my attempts to define what separates it from the past few years of JRPG garbage were clumsy. Hey, I’m a writer, not an orator (although if I could wear a tunic 24/7 I totally would).

Finally I decided to show Sarah the game’s opening menu. I am sure many people overlooked this small touch, eager to begin a new game. However, if you don’t press anything, the background music builds to a sweeping crescendo as the scenery changes from day to night, and the iconic Monado begins to glow. We watched in awed silence right up until the cinematic started over. I think that short scene said more than I had about the game, and in a lot fewer fumbled sentences. I encourage you to set some time aside to watch this intro, maybe over a cup of tea. While it lacks gameplay, voice acting, and any kind of mechanics, it still speaks volumes about what Xenoblade Chronicles is at its core: a game made with a lot of love.