Friday Links Roundup: 12/10-12/16

Congratulations to Elder Scrolls V: Skyrim for winning Game of the Year!

Every Friday I make a post containing links to interesting articles I have found throughout the week.  If you already follow me on Twitter, then you will have probably seen most of the following links.  Enjoy!

LOOK

WATCH

YouTube Preview Image

A show about sloths.  Well played, Animal Planet.

YouTube Preview Image

Fuck, I want to go to Burger King so bad.

YouTube Preview Image

The official Chocobo theme for Final Fantasy XIII-2.  No, this is not a joke.

Posted in links | Tagged | 3 Comments

Dark Souls Characters & Their Children’s Cereal Mascot Counterparts

The characters in Dark Souls have left quite an impression on me.  I often find myself recounting the chance encounters with the game’s NPCs as I try to piece together their individual stories. Somehow during this highly cognitive process I started to find similarities between one of the game’s most iconic characters, Solaire of Astora, and Cap’n Crunch. The rest, well, you’ll have to see for yourself:

I had some other ideas outside of the “children’s cereal mascot” theme, so if this post generates some good feedback I may keep the trend going.  And with that, I leave you fellow hunters of souls with a final parting thought: two scoops.

Posted in namco | Tagged | 1 Comment

2011 VGAs: Teabaggin’

This Saturday was the VGAs, an event which annually brings gamers together to watch with a grimace as phony awards are doled out while Hollywood boils down gaming culture to the ugliest of stereotypes.  Anyone with a brain hates it, but can’t help tune in for the train wreck that actively insults you as it comes to a fiery screeching halt.

This year I had a prior engagement.  It was my Mom’s birthday party so some family and I took her out to a German beer garden.  We aren’t German, but… have you ever been to a German beer garden?  It’s awesome.  The food is fatty and indulgent and the beer flows like, well, water.  They also shout at you when you order a large beer, like I did: 2 liters in an enormous glass boot.  Living the dream.  So there I sat in the “Hunter’s Lodge” section of the restaurant, adorned with various animal heads, oblivious to the VGAs’ goings-on.

Once the gifts were unwrapped and the birthday festivities ended, I returned home and noticed Twitter was much more chatty than normal.  It didn’t take long for me to recall that the VGAs were on.  Sarah and I watched a live stream on my laptop in the kitchen.  When I say watch, what I really mean is sigh and talk over the various announcers.  Once something stupendously stupid happened or was said, we would both begin furiously typing our clever quips into our iPhone for Twitter’s enjoyment.  Did I already say living the dream?

Yes, we were in rare form:

And there was one crowning moment, in which a teabagging was executed:

YouTube Preview Image

But enough of me trying to sound clever, let’s get on with actual gaming news that came out of the event.

The first trailer for Naughty Dog’s The Last Of Us was revealed at the show:

YouTube Preview Image

A zombie game by the crew who brought us Uncharted is sure to move some copies.  They also perfectly perpetuate the acceptable American protagonist stereotype:

Race: Come on. What do you think?
Hair: Not quite brown, not quite black
Beard: Not quite grizzled, not quite sculpted
Age: Indeterminable but not too old or too young
Build: Shows signs that gyms are still intact after the collapse of man
Female tag-along: A child, sure to need plenty of rescuing

Bravo to Naughty Dog for using their klout to shake up the industry.

Despite all this, I must admit I am interested to see what the game’s general system is like.  Naughty Dog are good at keeping players immersed in action, resulting in more of an “interactive movie” feel.  That playstyle could be especially powerful when combined with the tension and fear associated with a good zombie flick.  I may be hard on it at first glance, but I am eager to learn more.

And finally, the only other trailer that I feel like talking about is Metal Gear Rising: Revengence (ugh).  Produced by Kojima Productions and developed by Platinum Studios.  Yeah.  That should give you an indication of things to come:

YouTube Preview Image

Now, it may have been the 2 liters of Oktoberfest I drank earlier, but I actually felt sad when I saw this trailer.  Genuine sadness; burning eyes — go ahead and call me any name you please.  It’s the truth.  Somewhere in the indulgent violence of blindly-fast blade slashes and severed cyborg parts I saw what I never hoped I’d see from Metal Gear: death and destruction made out to be enjoyable.

The Metal Gear franchise was the only one who could give you a gun and make you realize you were holding a powerful tool, capable of taking something from someone they could never have back.  This stood in stark contrast to the litany of FPS titles which made guns look like a system of long range tag.  Now, with Metal Gear Rising, the gravity of Raiden’s katana is about equal to that of a gun in your average FPS: you use it to fuck shit up with no remorse.

Sure, the enemies are cyborgs, not humans (who just happen to eject a fluid that looks exactly like blood).  Sure, it’s a reboot.  Sure, Raiden is insane (and with good reason).  Despite all these facts, I never wanted to see anything connected to the Metal Gear Solid universe (however loosely) that gave me this feeling.  It feels like a dramatic shift from substance to fireworks — from lush forests and wilderness outposts to blood-stained concrete.  It feels wrong.  I hope my initial impressions are incorrectly based on a trailer geared towards the VGA audience, and the final product will prove less shallow.  I really do.

Posted in housekeeping | 2 Comments

Friday Links Roundup: 12/02-12/09

Every Friday I make a post containing links to interesting articles I have found throughout the week.  If you already follow me on Twitter, then you will have probably seen most of the following links.  Enjoy!

LOOK

WATCH

YouTube Preview Image

MY KNEE

YouTube Preview Image

Learn to backstab in Dark Souls like a pro.

YouTube Preview Image

Episode 16 of My Fair Hunter is out!

YouTube Preview Image

Top Gun

YouTube Preview Image

Manly tears…

Posted in links | Tagged | 1 Comment

Dark Souls Just Got Harder

You’ve no doubt heard of how unforgiving Dark Souls can be.  On numerous occasions I’ve watched helplessly as my own foolish mistakes caused me to lose tens of thousands of souls equating to no small investment in time.  When something like that happens, all you can do is swear under your breath and march on.  And yet there are those out there who wish to test themselves further — apply greater restrictions and barriers all for the sake of glory.  I learned of such an endeavor being undertaken by accomplished fans of the game on a number of forums I frequent (sup, /r/darksouls).

Many are aware of the challenge, but few attempt it: beating the game at Soul Level 1.  Let me explain just how this challenge inhibits the player:

  • Multiplayer is virtually impossible: aside from earlier bosses, finding someone remotely close to your level to team up will only get harder as the bosses become bigger and badder.
  • Equipment is limited: There is one job that starts at Soul Level 1: the Pyromancer.  Due to a low dexterity stat there are only a handful of weapons that this character can wield.  Not leveling up also keeps your equipment load low, requiring rings to boost it in order to actually equip decent armor.
  • PVP is dangerous: Certain multiplayer interactions are mysterious as to how they pair players based on their Soul Level.  It should go without saying that a highly leveled player has numerous advantages against a lower level character, at least on paper.

I told my friend about the challenge over beers one weekend and he excitedly got to work.  Our initial plan was to each start at the same time so we could try to co-op against come of the rowdier bosses, but I am still poking my way through the story with my original character.  He’s now easily more than halfway through the game, which is incredible progress.  Here are the screenshots to prove it:

My friend’s new hobby, which I don’t entirely approve of, is to invade scores of low level players and show them just how unforgiving of a game they’re playing.  So if you’re invaded by a menacing phantom wielding a humble battle axe, don’t be surprised if you’re easily beaten to a pulp.  My advice?  Swear under your breath and march on.

Posted in namco | Tagged | Leave a comment