Xenoblade Chronicles Rumored For American Release: You’re Welcome

Recently a Neogaf user posted this image of upcoming Game Stop releases in their internal database, possibly confirming that Xenoblade Chronicles is set to be released in North America.  Obviously this means we do not have official confirmation, but we do once again have something that dried up long ago: hope.

Perhaps it’s time I come clean about something I’ve kept you all in the dark about for far too long.  I’ve actually been fighting for this game for the past several months.  I’ve been out of the streets with pepper spray, a latex mask, and my steel will of justice washing away the filth scabbed onto my city.  No, but for real, I have been making a number of passive aggressive tweets directed at Nintendo of America’s twitter account.  And as a steady stream eventually wears down a mounting, Nintendo lay quivering at my feet finally giving into my demands.  Don’t believe me?  Here’s the proof:

I am not asking for your thanks.  I just want you all to remember that the small and few can overpower those who appear to wield all the power.  The key lies in unwavering faith that you are doing the right thing.  I unflinchingly came face to face with a software behemoth and in the end, the behemoth backed down.  You have the same power, don’t ever forget that.  Now excuse me while I go mace Sony and Capcom into bringing over Monster Hunter Portable 3rd. *swoosh*

UPDATE: Nintendo of America posted some images of Xenoblade characters on their Facebook page.  This rumor is looking pretty promising!

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Dark Souls Review

A message bar appears saying I’ve been invaded by a Black Phantom.  My fingers rush to get the correct player-versus-player gear equipped.  I need to be agile but still provide some rigidity or I will surely buckle under the weight of any heavy weapon if hit.  I cast a spell that surrounds me with five homing orbs that will detect and strike my enemy once in range.  Then it happens.  My heart is beating.  Fast.  Cold adrenaline pumps through my chest.  Where could this Phantom be?  They could come at me from any direction…  Suddenly I see a red blur making its way towards me.  I lift my shield and we clash, trading heavy blows and dodging with lightning fast reflexes.  I’ve become a Dark Souls adrenaline junky, and once you’ve drank deep of its glory, no other game comes close.  Allow me to go over all the ways in which Dark Souls has managed to concrete its position deep within my Playstation 3 since its release.

Story – And the furtive pygmy, so easily forgotten

From Software provides the minimal framework for a story and lets the player fill in the blanks with subtle clues throughout their journey.  In this case, the story surrounds a world formally controlled by dragons.  Soon gods and humans appeared and their power increased to the point where they could challenge the dragons.  War between the two began and once the mighty beasts were more or less gone, their fire left the world as well, bringing darkness.  The darkness led to undead, many of whom were deposited in an asylum far from the survivors to spend an eternity going mad.  Your character just so happens to be one of the few who escaped the asylum.  Legend tells of just such a chosen undead who may be able to return fire to the world, casting the darkness out once and for all.

Everything aside from the above synopsis the player will have to absorb from the lore scattered throughout Dark Souls.  This includes a few NPCs who, given your involvement, will pop up from time to time and drop some clues.  Other hints can also be found in the humble item descriptions for the game’s numerous weaponry and armor.  These are the main ways the player will learn of the various factions that populate the world of the game.  There are no dense walls of text to sift through and bog you down, you must simply learn through osmosis.  After experiencing this method of storytelling I can say I am hooked; it keeps my momentum going, doesn’t affect immersion, and it leaves enough mystery so that I want to know more.

The ruins of New Londo, one city whose story will slowly be revealed to the player

Gameplay – Chaos+5

The game begins at character creation.  The player may choose their character’s gender, appearance, and starting class as well as a gift: a new feature unique to Dark Souls (a gift is an item to give you a slight leg-up out the door).  Pre-set appearances can be selected or the player may dive in further to adjust everything via an array of sliders.  While faces look better than in Demon’s Souls, don’t expect to make America’s next top undead model — the system is just not that robust.  Likewise, don’t expect your jobclass to weight heavily on the game, you’ll have tons of customization at your disposal.

There are a massive number of weapons and spells in the world waiting to be discovered, each with their own advantages and disadvantages.  Some have long reach but are slow and heavy, others are lightning fast but require intimate closeness to your enemy. What you can wield depends on your stats, but it’s best to try as many as you can — with so many armaments you’re sure to find one that agrees with your playstyle.  Speaking for myself, I experimented with loads of weaponry and was pleased to find many with unique move-sets allowing for richer strategies and  deeper customization.

Slain enemies reward the player with souls, which are the game’s currency used to buy items, spells and level up.  An update to this system involves an item called “humanity” which is either added to the players inherent humanity count or kept as a consumable item.  Humanity can be earned via drops or, rarely, by killing enemies.  Having a high humanity score increases your drop rate meaning walking around with humanity bears great rewards. However, if the player dies, in addition to dropping any amassed souls they also drop their humanity.  That means if you die again before you can reach your luminescent soul blob, you not only lose your souls but your (inherent) humanity.  It’s a terrible feeling, but this system really helps when seeking rare drops, a large bone of contention for many who Platinumed Demon’s Souls back in the day.  Souls and humanity become increasingly easy to find as you advance in the game, meaning the sting of losing them becomes less severe over time.

Bask in the warmth of a bonfire

The world is more or less open, with certain sections being unlocked as you play further into the story.  Scattered throughout the world are bonfires which are pivotal to your progression.  By resting at a bonfire, you are setting a checkpoint you will return to if and when you die.  This is also where you can level up and increases your various statistics.  Resting at a bonfire will reward you with a small bit of the bonfire’s essence in a flask which is the main method of healing.  You must budget your healing, or estus, flasks between bonfires, adding another layer of strategy.  You may also burn your humanity at bonfires allowing you to revive to a human form (rather than the wrinkled, discolored undead appearance) or kindle the fire, causing it to yield more estus flasks.  Exploring in human form also allows you to be invaded by other players (and NPCs) or summon others to help you on your quest.  In other words, humanity is the lifeblood of the game’s multiplayer — more on this later.

As with Demon’s Souls, the difficulty comes mostly in keeping a cool head under pressure.  Enemies will overpower or outnumber you.  Bosses will deal crippling damage.  You will be challenged.  If you panic you will most likely be quickly defeated, but with each subsequent attempt you will come closer to achieving the lucidity necessarily to defeat enemies you never thought you could.  And this is an amazing feeling.

Multiplayer – A Dark Phantom Has Invaded Your World

This is one of the game’s most impressive aspects.  Generally the inclusion of online functionality in most story-driven games feels like botched surgery.  Not in Dark Souls.  The creators cleverly use the world’s various factions as vehicles for different modes of multiplayer role play.  With each faction having a different role in the world, players can decide if they would rather assist in co-operation either by summoning players to help them defeat a boss, or requesting to be summoned by those who have yet to defeat a specific boss.  Alternatively they may invade or hunt down those who’ve wronged their faction.  There is quite a lot of depth, and unlike the predictability of the game’s engine, multiplayer experiences are always unique, extending the game’s already healthy shelf life.  This is the ultimate culmination of solid story and a multiplayer experience in one RPG package.

Presentation – A land of grey crags, archtrees, and everlasting dragons

Dark Souls has the most consistent and hauntingly beautiful yet frightening atmosphere of any game I have played in recent memory.  Nothing in the game’s massive world seems out of place, everything feels intentional, and it all contributes towards the overall package delivered to the player.  That package is a clear message that this is an uninviting world with a deep and twisted history.  If you want to survive you must carve a place for yourself.  Thankfully it never lays the medieval lingo on too thick, always maintaining a serious yet  mysterious tone.  The music equally reflects this gravity, especially when it’s time to fight a boss and a Gregorian chorus rises up in thunderous unison to set the mood.

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Conclusions

Dark Souls built heavily upon the already impressive package that was Demon’s Souls.  The result, however, is capable of standing alone, boasting a deeper level of challenge and combat, immersive and expansive open world, and always intriguing lore.  All this is accompanied by what I consider to be easily the most engaging multiplayer experiences I’ve had on my Playstation 3.  The rumors of Dark Souls’ difficulty are true, but they pale in comparison to the rewards awaiting patient gamers within.

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This Weekend I Played Kingdom Hearts

**POSSIBLE SPOILERS WITHIN**

This weekend Sarah was struck with a sudden urge to replay Kingdom Hearts, and as I generally monopolize the television with gaming, I had to oblige.   Her main reason for wanting to revisit the game was being able to watch her favorite Disney characters interact in new ways with the modern characters unique to Kingdom Hearts.  We were chatting and having some drinks while she played — classic weekend time killing.

It didn’t take long before she remembered that you need to work your way up to watching Donald and Goofy fall off of something to a canned “boing” sound effect.  No, that is a privilege that must be earned.  Thus I became the gopher, assigned with the annoying tasks in between the fun bits.  I groaned as I set out to gather mushrooms and other sundries Kairi demanded for our impending journey aboard a shoddy raft.

FFFFFUUUUUUUUUUUUUUUUUU

I swore through the cumbersome race against Riku, and worst of all, I didn’t even get to name our Gummi Ship raft.  I was annoyed, and yet I began to remember the depth of things to do on the island.  Beating the snot out of Wakka was always one of my favorite activities.  I remember first learning that I could maximize EXP by deflecting his Blitzballs but not actually defeating him.  Yea, this island used to be a beloved starting point, now it was feeling like a chore thrust onto me by a Disney starved lunatic.

Then I got to Traverse Town.  I heard the town’s theme song and was swept away in a nostalgia undertow.  The game’s iconic menus and sounds helped as well.  Soon I was facing off against Leon.  With my heart racing and my fingers recalling the game’s button layout I narrowly defeated him.  I still had it!  This was where Kingdom Hearts’s appeal was for me.  It wasn’t in the cameo appearance of antiquated characters penned before I was born.  It wasn’t in the cliched antics of Donald and Goofy.  No, it was in the game’s exhilarating and simple action-based battle system, it’s charming design, and unique cast of original characters.

This battle system, like nearly all aspects of Kingdom Hearts, contains hidden depth for those who seek it.  Casual players wanting only to gape at the credits will do fine to mash through most battles.  But those wanting more can rack up tech points by parrying Sephiroth’s Masamune in the colosseum.

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The game’s designers clearly understood their audience would no doubt span a range of gaming talents, and appealed to them all quite well.  I could say the same leading right into the game’s sequel, Kingdom Hearts 2.  The story may have been extremely obtuse and surreal, but as long as the basics were all there, I was on board for the ride.  The franchise’s most recent installments on the other hand… may have broken the mold and with it any faith I had in the series.  I forced my way through half of Kingdom Hearts 365/2 Days, a game whose ridiculous title easily betrays an equally ridiculous story.  By Kingdom Hearts Birth By Sleep, I had learned my lesson.  If the title is nonsense and I can’t recognize a single character then the game isn’t for me.  Thus Square Enix alienated what could have been a huge fan of the series.

It’s clear that Square Enix saw great potential in the franchise after the first title.  I did as well.  I imagine they saw big dollar signs on the horizon in putting as many titles between players and the ultimate conclusion of the series.  That meant distancing us from the game’s main cast shortly after falling in love with them.  I daresay my connection to Sora and the gang helped in Kingdom Hearts 2 when I formed a genuine attachment to some of the parallel characters such as Roxas.  But then the series gave us another set of parallels, and another, until the characters we loved were a distant, yet fond memory.

This is Namine, AKA Kairi’s Nobody created when she became a Heartless. Got that?

Perhaps this bizarre treatment of the franchise stems from the already schizophrenic treatment of the Final Fantasy series.  Despite all the games being under the same IP-roof, their setting and characters change each time (spin-offs aside).  Several years ago, one could easily explain what makes a Final Fantasy a Final Fantasy.  Now, well, that would be a bit more challenging — and the same could be said for Kingdom Hearts.  An even bigger challenge still, would be to begin to grasp just what the heck is going on in the Kingdom Hearts series and what other gimmicks Square Enix plans to force into an ever shrinking package.

Kingdom Hearts will be 10 years old next March.  I don’t know if I will ever play another game in the series again, or attempt to wrap my mind around the multi-lateral and longitudinal mess that has become the over-arching story.  All I know is, this weekend I played the first Kingdom Hearts, and it made me remember what I loved about a series I’ve more or less given up on.  I hope that someday, someone picks the franchise up, dusts if off, and trims away the fat, because I know deep down, it’s got a lot of heart.

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Dark Souls 1.05 Patch Is Out: Wheel Skeletons. Wheel Skeletons Everywhere

With all the buzz around Skyrim and Skyward Sword, I must be one of the few still kicking it in the world of Dark Souls.  For once I don’t feel compelled to keep up with the flow of what is current — I want to stick with what I am enjoying.  Yesterday morning I loaded up Dark Souls to grind for some materials while eating breakfast before the daily commute.  To my surprise I was interrupted with a notification that the game’s newest patch, version 1.05, was available.

Many hardcore fans, myself included, have been waiting for this patch for ages due to some much needed updates.  Here they are at a glance:

BALANCE ISSUES

  • Stat scaling boosted across the board
  • The much despised Ring of Fog no longer prevents locking on
  • Pyromany nerfed slightly
  • Various armor and shield stats corrected (including the ever popular Gold Hemmed Set)
  • The overpowered Crystal Ring Shield’s long range attack has been significantly weakened
  • Increased base equipment load

ENEMIES

  • Bosses drop Humanity
  • Enemy placement altered slightly in some areas
  • Some enemies are worth more souls, and some enemies formally worth no souls new reward the player with souls

MULTIPLAYER

  • Online player matching has been altered making it much easier to invade/be invaded or summon/be summoned

So what does all this mean?  Well, the game as a whole has been stabilized and is closer to what the developers intended.  The combination of balance in equipment and more robust online play means a more level playing field.  Personally, I began making some preparation for the patch earlier in the week.  Here is what I’ve been up to:

Stepping up my defense

Like many players, I slapped on the Gold-Hemmed Black Armor set and basically forgot about my armor needs.  The set is light as a feahter and has great resistances to some of the game’s punishing status effects.  It also formally had massive defenses — just to give you an idea, these stats were so high they’ve basically been cut in half.

Hearing whispers of this armor’s impending changes I decided to find anther option, one which would be unchanged post patch.  I found an exceptionally simple and informative wiki which had the stats of gear as it appeared in the Japanese version, which was patched some weeks ago.  I began combing it for the most sustainable gear, sets that would be versatile and best of all withstand the test of New Game+ if need be.

My research proved that many of the game’s earliest, most modest sets can be upgraded well beyond the levels of some end-game armor.  Thus I began increasing the pieces which met my satisfaction both for stats and appearance.  While the pieces I selected may not be maxed, they more than make up for the loss of the Gold-Hemmed Black set.

Stepping up my offense

With the possibility of people invading me on the rise, I need to stay sharp.  I am increasing my arsenal in a few different ways.  First, I want more long range options.  Every character who can lift a crossbow should equip one.  They deal consistent damage and there are a variety of ways to enchant your bow.  You can also fire some powerful bolts which are now easier to find after the patch.  I am also experimenting with the different spears in the game, trying to find one which is a perfect blend of long reach and power.  Spears also make good jabbing weapons, capable of creating an opening for a more heavy-hitting weapon.

As for my heavy-hitting weapons, I am looking to the long term.  That means weapons with good stat scaling which will grow with my character.  This is in contrast to weapons enchanted with either lightning of fire in place of stat scaling.  I already have a katana imbued with lightning, and it tears through most enemies like one of God’s nose hairs.  But I know that in time, other weapons will surpass it, and I want to own one of them.  My highest offensive stat is Intelligence, so I’ve combed the wiki I mentioned earlier for armaments which will be most affected by that stat.

Plotting out my final stats

This is a little more challenging as the effects of the updated stat scaling aren’t entirely clear as of the patch.  Still, here is a great stat planner which you can download and use to simulate any character build you can think of.  The general rule of thumb has been that raising just about any stat beyond 40 was a waste, but we will have to wait and see if this is still the case.

Another commonly held belief is that leveling beyond soul level 100 makes it harder to find others to play with online, as pairing is based on your level.  Again, it is possible that this isn’t the case now that the patch has been released, but it does make sense that there are considerably less level 200 characters than level 100 characters.

***

This is what I have been mulling over when it comes to the updated world of Dark Souls.  The changes make the game feel fresh and new and best of all, more fair for everyone.  So to those of you diving into the game over the long weekend, enjoy the updates and stay on your toes.  You never know who may be invading your game to take your heart of gold.

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Friday Links Roundup: 11/14-11/18

Every Friday I make a post containing links to interesting articles I have found throughout the week.  If you already follow me on Twitter, then you will have probably seen most of the following links.  Enjoy!

LOOK

WATCH

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Becky (a Japanese television personality) helps a modern day samurai (or Iaido expert to be precise) cut some balls.

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GROSSLY INCANDESCENT

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If you got the Metal Gear Solid HD Collection, you may enjoy this video of a gunslinger who has mastered Ocelot’s gunplay

Episode 13 of My Fair Hunter is live!  I teach Sarah to use my favorite weapon, the hammer, and we take on a Rathian.

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