No Power

The power went out for me this past weekend and hasn’t come back since.  They say it may not come back until Monday.  I was in the middle of playing Dark Souls and drinking a beer at the time.  Those modern luxuries feels so far away…  Now I am without heat and hot water.  The only convenience at my disposal is a gas stove which I can carefully light with a match.  Oh, and my brand new refrigerator.

What happened was, a very early snowstorm rolled over Connecticut and dumped a healthy amount of the wettest snow you’ve ever seen.  Normally this wouldn’t be much of an issue — we’re a hardened lot in New England when it comes to snow.  However, as I said, this snow was early in the season.  It landed on trees which had more leaves than they ought’a by the time winter lets fly with the snowflakes.  So the snow weighed heavily on the branches and broke them by the thousands.  As they tumbled down, they brought with them electricity, cable — everything that helps make the world a cozier, smaller place.

But I am not complaining.  In the absence of dazzling flickering electricity the mind can, actually, create its own entertainment.  If there is a section of the brain devoted to to this function, I imagine for many of us it is sorely underdeveloped.  It no doubt struggles to convince the rest of the body to provide it with even the smallest amount of blood flow.

“Sorry self-entertainment lobe, the thumbs need a lot of energy today — the body has to take on the Gaping Dragon!”

“But-but… I’m so cold.”

“I CAN’T HEAR YOU OVER THE ROAR OF THIS FUCKING DRAGON!”

This brain function was revived over the past few days.  I spent many a night telling ghost stories with my friends by candlelight.  We made them up as we went.  They may not have been Oscar worthy, but damn if they weren’t uniquely ours.  Yesterday we drank cider outside while coming up with 600 ways to entertain ourselves with nothing but snow.  Did you know you can mold that shit into a ball?

I am actually a little sore from using my body more than I would normally at my cushy desk job.  In addition to chucking snow all over the place like a maniac, I had to break out an ax to help clear some downed limbs for my Mom.  It’s been a while since I practiced my ax swing.  The trick, as I learned it, is to slide your top hand (generally dominant hand) down to get a good choke on the handle right as the ax makes contact.  It also helps to drop your weight by bending your knees to put some added force behind the downward swing.  If you can execute both these techniques at the same time, you can absolutely demolish wood.  I still remember looking down at a pile of wood I’d hauled and ax-ed while rubbing my week-old survivalist beard and feeling pretty bad ass.

So there is life beyond video games, and I am living it.  I’m cold and each meal is a pain, but my mind and body are getting some much needed exercise.  I know that any day now the power will blaze back on, filling my apartment with one hundred ways to occupy myself.  Here’s to hoping I don’t forget about the wealth of other activities that exist in the world beyond the warm glow of electricity.

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Friday Links Roundup: 10/18-10/28

You see that image up there? Notice a complete lack of a source link? (What do you mean I rarely include a source link!?) Err… as I was saying: I made that image. It’s of my newest Dark Souls character consuming a humanity. Humanity are these little pixies you keep in your pocket, and when you wish, you can whip them out and squish them into a soul-filled paste absorbing their… well, humanity.  They’re a pretty important mechanic in the game, but I love the animation when you crush them in your palm, so I tried to make a sprite of it.

I’ve been trying to teach myself to sprite lately.  I’ve always had an affinity for Microsoft Paint and the ever-evolving, costly world of Photoshop never appealed to me.  So spriting seemed like the natural direction.  It is time consuming.  Every pixel has to be deliberate, and you really need to make the most of a small amount of space.  But it’s a good feeling when I am able to make it all come together.  So, I hope you guys don’t mind if I share my work here from time to time.  On with the links!

LOOK

WATCH

A new My Fair Hunter is out!  Sarah also made a wallpaper to go along with it!

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Monster Hunter X Super Mario

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Dark Souls speed run!

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Japan made an animated parody of what it means to be Japanese outside of Japan

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Competitive Catherine gameplay!  Sign me up for the CLOCKTOWER

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Disgaea 4: A Promise Unforgotten Review

In my freshman year of college I bought Disgaea: Hour of Darkness on a whim. The cover art and character designs blew me away.  That would become the first title in which my hour count plunged deeply into the triple digits.  I had never experienced a game with so much to do, and I was hooked.  Now, after some financial turmoil, Nippon Ichi has released Disgaea 4.  Do they still have what it takes to churn out the hour-sponges, or has their winning formula dried out?

Story – Iwashi

Disgaea 4 follows a vampire living in the Netherworld named Valvatorez.  His current position in the highly vertical heirarchy of the underworld is Prinny Instructor — in other words, he’s at the bottom.  Valvatorez quite literally trains the penguin-shaped scum of the netherworld how to take abuse — a thankless job if ever there was one.  It wasn’t always like this, though.  He was once a great tyrant, feared by both human and demon.  However, at some point he made a promise to stop drinking human blood, thus becoming considerably weaker and easier to push around.  And when Valvatores makes a promise, he keeps it.  After adopting his new role, Valvatorez and his companion Fenrich notice all is not right in the government of the underworld.  With corruption rearing its ugly head, the gang head off on a journey to investigate.

If you forced me to use one word to describe the story in this, or any Disgaea, that word would be bittersweet.  The series is known for a sharp wit and off the wall jokes.  For instance Valvatorez, unable to drink blood, maintains a portion of his strength by eating sardines.  He is on a vendetta to spread his wealth of knowledge about this modest fish in the hopes that others can be made aware of its greatness.  I learned a lot about sardines.  An awful lot, and Valvatorez’s enthusiasm for the fish was consistently amusing.

So if humor is the sweetness in the bittersweet, the bitterness can be found in each character’s backstory.  While not revealed immediately, the game’s light humor is beautifully dusted with clues to some sad past.  In this manner, the gravity of each helping of bitterness sneaks up on the player until a carefully calculated moment.  While this formula is consistent, through well… nearly every NIS title that comes to mind, it is still executed just as masterfully as the game’s trademark humor.  Still, I would like to see NIS lean on this story mechanic less…  I realize there are constraints from working within a humor-based story, but that is not an excuse.

System – Hi-tech Bribery

Online functionality is more involved than ever, but still the player is just as limited.  I could upload one of my characters to participate in other player’s dark congress assemblies.  If my character was bribed, I could even collect the bribes after the fact.  But I would like to see this go a step further, allowing me to directly affect another player and witness that fact.  I want to be the one who votes.  I want to decide if the bribe I received was good enough.  These desires could easily be game breaking, and perhaps they are, but what I really want is to feel like what I am doing with any online functionality matters.  And I did not feel that way in Disgaea 4 at all.  Upload of player data controlled by the game’s AI is not my idea of successful online functionality.

Most of Disgaea 4’s strategy RPG mechanics are making a return from past iterations.  You still have your base panel, geo blocks and throwing systems.  There are some new features such as the ability to fuse two monster characters into one, much larger, monster.  Oh, and the discipline system, sure to make you blush and laugh uncomfortably.  Ultimately however, if you spent hundreds of hours in Disgaea 3, odds are very good you will spend hundreds of hours in Disgaea 4 essentially doing all the same things.  Let’s face it, grinding is what sucks up the most time, and where grinding is concerned not much has changed.  That’s because  Disgaea 4 is built heavily off the shoulders of Disgaea 3 in terms of system with little in the way of innovation.

Presentation – Moving on up

Visually the franchise has made enormous strides.  Sprite appearances were overhauled resulting in possibly the smoothest most detailed ones I’ve ever seen.  The lush dialog art becomes animated during event scenes, further validating the game’s place on a current gen home console.

Conclusions – Secret Ingredient

If I were a chef and my sous-chef presented me with a bowl of Disgaea 4, I would probably say they did very well but lose points for playing it safe.  The presentation was spotless; in fact, they were a huge improvement.  The execution, while containing some new techniques, is largely nothing new.  Overall the taste is… quite familiar.  Sous-chef Nippon Ichi, I’m afraid this dish needed more heart and less leftovers.

For more of my thoughts on Disgaea 4, please listen to my recent appearance on the PSNation podcast.

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What Makes Me Happy In RPGs

Lately I’ve been playing Chrono Trigger on my PSP Go.  It’s my portable game, which I am maintaining alongside Dark Souls, my console game.  Despite the years of progress in the industry between the two, they are not without their similarities.  The other day it dawned on me that there are certain familiar RPG moments and features that just make me feel good.

What’s Your Name?

With the influx of fully voice-acted titles, games that allow you to name your hero (let alone your entire party) are on the decline.  Some games worked hard to fit this in, such as Final Fantasy X — did you notice that despite full voice acting no one actually says “Tidus”?  Other games with silent protagonists can eek this out, but it’s clear the industry is moving away from voices that echo in our heads alone.

When presented with the option of choosing a character’s name there are several ways to proceed, each with their own benefits.

  1. Simply select the pre-set name: This makes you feel good, like you’re playing the game the way you should.  The developers or writers clearly wanted you to do this, but were still kind enough to allow you an option.
  2. Use your name: Oh yes, I had friends who did this.  Personally, I don’t like my name enough to force it upon any protagonist or character other than Roy from Fire Emblem, because well… that’s actually his name too.
  3. Use a different name: For every playthrough of Final Fantasy VII, I have named Red XIII after my beloved house cat.  Said house cat happens to be named after a certain tiger from Calvin and Hobbes.  If you aren’t making the connection, then we can’t be friends, I’m afraid.  At this point, the thought of naming Red anything else on subsequent playthroughs is just ludicrous.  I also always name Vivi from Final Fantasy IX “Bob”.  Long story.
  4. Use a herp derp name: We’ve all done it: ruined any seriousness a game might have simply by selecting silly names.  My first outlet for this desire was found with Pokémon Red.  You better believe my rival was not named “Gary”.

The King/Queen/Princess Want To Have You Over For Dinner

In RPGs the hierarchies of medieval Eastern Europe are a necessarily evil.  In some most games they bore me to tears — others, I can deal.  But there is one time when are they easiest to swallow (pun highly intended): when the man or woman at the top wants to host my party for dinner!

“300 Year War?  Oh yeah, it’s terrible.  Can you pass the chocobo wing?”

I may not get to eat it myself, but just watching my team being pampered makes me feel warm and relaxed.

My favorite instance of this occurs in Breath of Fire III.  In that game the silent protagonist is a young orphaned sprat adopted by a pair of thieves.  It’s tough times for the world of the game as food becomes very scarce.  Much later, after scrounging for food, taking odd jobs and the like, the party is rewarded with an epic meal that made my stomach growl.  Also, is it just me or does pixel-food look much more appetizing than HD-rendered-food?

Gearing Up

Is there any better feeling than finding a new weapon store and buying the best of everything for your party?  Or purchasing a stack of 99 potions for the long road ahead?  I really don’t think there is.  Well, finding a treasure chest off the beaten path is pretty awesome.  So is using some form of alchemy system to create new gear.  Oh, and we mustn’t forget stealing a weapon from an enemy.

While this euphoria is easy enough to provide to a player, a lot of games get in their own way by adding unnecessary depth to what should be a simple and enjoyable system.  It is perhaps the old school games who, with limited resources, best hone in on cultivating this satisfaction.

Hurt Me More

Advancing in the main story of a game is all well and good.  Enemies increase in difficulty slightly and the player is expected to keep up.  But some games offer a sabbatical from the straight and narrow in the form of an optional boss or dungeon.  One that in all likelihood will obliterate players on their first attempt, making it abundantly clear that the ceiling for your characters is far from having been reached.

I remember fondly facing off against Ruby Weapon in Final Fantasy VII.  I always made sure to go into battle with two dead party members, otherwise Ruby would remove them from battle.  Dragging two corpses into the fray made him stick his appendages in the sand so he couldn’t remove anyone.  I also came equipped with the Phoenix summon materia, naturally linked with Final Attack, which not only does damage but revives fallen allies.  Round that out with Knight of the Round, W-Summon (on a different summon, you can’t put it on KOTR, DUH) and Mime and you’ve got a strategy.  Speaking of which, there are oodles of them on how to take this guy out.

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It always feels like an amazing accomplishment when you amass the strength to defeat one of these bosses, although the game suddenly feels void of a challenge as well.  Still, it’s better than a game that never offered an extra challenge.

To The Lions

There is a certain excitement that comes with an arena or colosseum scenario in an RPG.  Sure it’s a battle, but when it’s in an arena it becomes an event.  There are two ways the arena scenario is used.  The most common seems to be as a story device: the party learns there is a competition going on and decide to join for some reason.  In Legend of Dragoon, for instance, the player meets one of the most integral story characters by competing in an arena.  I remember mopping the floor with the foes leading up to him.  Even though I was alone, it felt as though what I was doing was really being watched by a mass of people to the sound of thunderous applause.

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The other purpose for an arena is as an optional event allowing the player to test their strength against increasingly difficult enemies.  This we’ve seen in games which seek to really challenge players such as Final Fantasy X and Resonance of Fate.  Arena battles really provides a sense of excitement different from a standard battle of even a boss battle.

Conclusions

Naturally every RPG shouldn’t have all of these features or scenarios — that would just bring the genre even closer to stagnation.  But if games don’t have these specific elements, developers should still strive to create the same feelings for the player that these features evoke.  I want to be able to customize something.  I want to imagine a contrast of having nothing and then experience the highs and lows of the game’s world.  I want the simple joy of finding new weapons and armor.  I want to know that a challenge is waiting for me outside of the main story.  I want to experience a thrill that is accented by my environment.  These feelings are what inspire me to play games.

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Friday Links Roundup: 10/08-10/14

Every Friday I make a post containing links to interesting articles I have found throughout the week.  If you already follow me on Twitter, then you will have probably seen most of the following links.  Special thanks to Sarah for making the Good Guy Greg X Dark Souls meme above per my request!

Enjoy!

LOOK

WATCH

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I don’t much care for watching people brush their teeth, but if they have a cat on their head… well, that changes everything.

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Clever girl.

A documentary about Japanese workers living in Alabama trying to maintain what it means to be Japanese

Check out the newest episode of My Fair Hunter in which we explore the way of the lance!

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