Kotowari: On Vacation and Guest Writer

VACATION

Well it’s July and all good watermelon-rolling cats use this month to take a vacation. Who am I to fight what nature so obviously demands of me?  Anyway, since I don’t want the site to be completely devoid of content for the week I am gone I have recruited a guest writer. His name is Julius.  Those of you who frequent the site may be familiar with long-time commenter Jink.  That is actually Julius.  How about them apples?

I have faith in his passion for all things otaku and I believe he is the best replacement for me while I am gone.  For those who don’t know Julius, this may help.   You can also check out his Destructoid page, or follow him on twitter.  I look forward to kicking back for a while and checking out his contributions!

While I am gone I will have extremely limited access to the internet, but I will be able to check my e-mail with my iPhone so if you feel like it, e-mail me. Also, if you think Julius is doing a good job definitely show your love and leave him some comments or e-mail him!

Posted in guest blogger | Tagged | 1 Comment

Devil Survivor Review

Devil Survivor Cover

The very foundation of what I understand to be a video game has been shaky lately.  Titles like Knights in the Nightmare and Cross Edge took such a huge step away from the familiar that I was left reeling a bit.  Then, Atlus’ Devil Survivor appeared – a game which manages to remain simple and familiar.  How does it fare in a world where up is down and Michael Jackson is still alive?  Read on to find out.

Story – In a Blockaded Shibuya Tokyo

Ah, the age-old story of adolescents somehow acquiring control of demons which must be utilized to save the world.  I don’t know how I am not sick of this old yarn…  Anyway, Devil Survivor definitely doesn’t stray far from this formula.  Perhaps the game’s setting is a better focal point when discussing the story.

The game takes place in modern day Tokyo, which suddenly comes under martial law and all paths in and out of the city are blocked off.  The protagonist and his friends are among those trapped inside.  To make matters worse, a series of bizarre deaths begin to occur within the blockade.

The only help the player is given is a strange device called a COMP, a little computer-like gizmo which resembles a Nintendo DS.  With it, the protagonist can contend with demons and see an estimate of everyone’s life expectancy (in days) – including his own.  Naturally, the goal is to use these demon allies to keep this number as high as possible amidst all the chaos happening in the city.

I like the intensity of trying to survive in an enclosed, chaotic environment.  I think this is a really unique basis for a game and the added tension of the life expectancy aspect makes it feel that much more tense.  Oh, and demons, those are kinda creepy too.

System – You can’t catch ‘em all

When I first started Devil Survivor, I groaned a little at how linear it felt.  I would often be given the “option” of looking around Tokyo only to see that there was no point in going anywhere but the area which would progress the story.  As I played, I became aware that my actions actually had more bearing on what was happening than I thought.

There is a basic time system since the game takes place over the course of seven days.  Anytime a dialog scene occurs, time will pass.  Occasionally, there will be two events occurring simultaneously, for the same duration of time.  Obviously you can’t go to both.  This is one way in where some non-linear aspects begin to appear.

ummm...  is this going to affect anything?

decisions decisions...

Does my answer really matter?  Sometimes…
The clock icon means this event will cause time to pass

One cool element which will reflect how the player interacts is that not every ally can be recruited in a single play-through, no matter how much you run around.  I like this feature since it makes the time constraints feel a bit more real.  I also imagine this will entice some players into a second play-through.

Battle System – You got your strategy in my tactics!

There is a lot of room for tactics and strategy in Devil Survivor – more than I have seen in a lot of tactical RPGs.  A huge part of this comes from the variety of elements that come standard in MegaTen games.  Each unit you assemble is made up of one human ally and two demons.  Humans lack elemental weaknesses/resistances, but their supporting demons don’t.  Taking advantage of a weakness grants the player or opponent an extra turn, which can really turn the tide of battle.

There is a map mode as part of each battle where allies can be arranged and moved to encounter enemies.  A variety of spells and abilities can also be utilized in this mode, adding another layer of strategy to combat.  These abilities include stat boosts, healing spells, etc.  With all these variables coming to a head, you’ll probably never have the same battle twice.

This video shows the transition from map-mode to the battle screen:

YouTube Preview Image

Most tactical RPGs fall into a rut when it comes to battling.  This rut is characterized by the simple and repetitive conditions for clearing a map or battle.  I hate when an ally is like “Hey look, some monsters!  Let’s show them what’s what!  Derp!”  Condition for victory:  Defeat all monsters.  It get’s old.  Really old.

Devil Survivor manages to avoid this very nicely.  There was one map where my 3 units had to do the following for victory:

  • defeat 6 monster units
  • protect 4 bystanders (each unit consisting of 3 bystanders, so a total of 12)
  • Prevent monsters from passing a certain point on the map.

Needless to say, it was an intense battle.  There are quite a few maps with multiple conditions for victory/failure, which really makes you flex your tactical muscles.

Demon Maintenance – The kagatsuchi glows bright

The system which allows the player to manage their demons is a very important element in most MegaTen games.  Devil Survivor introduces an auction system when it comes to acquiring demons.  Basically, the player can spend “macca,” the currency of the Underworld, to recruit demons via contracts.

The demons you enlist in auctions may be of the same race (i.e., Jack Frost) but there are varying calibers rated from 1-5 stars.  A demon with 5 stars as opposed to 1 will have higher stats and may know more skills.  Obviously, the cost and competition in the auction house will reflect the value of the demon in question.  I like this feature since purchasing a certain demon with a higher ranking will increase the amount of time it takes for the demon to become obsolete.

Demon fusion is infinitely easier than it’s been in past MegaTen games.  I used to spend hours  re-rolling trying to get the perfect combination of skills on a fused demon.  Now, you can just select what spells to add from the two fused demon’s move-pools.  How civilized…

fu------sion!

It's hammer-time

A glimpse of the fusion process If you don’t feel like bidding on a demon, just pay the asking price

I found that I was earning macca way faster than I was spending it.  I think this is to allow the player to experiment with fusion as much as possible.  There is also a search option which can tell you how to fuse for certain demons that you have already made or seen.  This combination had me really cranking out the demons and customizing my skills.

Conclusions:

As I said earlier, Devil Survivor isn’t earth-shattering when it comes to gaming.  I think most people would be able to pick it up and, with minimal effort, hit the ground running.  It does pick up in difficulty pretty quickly though, which may deter some.

While it may not change the way we think about gaming, I think it has taken an already established genre and really refined it into an enjoyable and challenging portable title.

Posted in atlus, devil survivor, nintendo ds, review, videos | Tagged , , , | 1 Comment

Disgaea 2 for PSP Gets Special Edition

b-b-b-bonus!

Yesterday NIS America unveiled a special set for the upcoming release of the Disgaea 2 port to PSP available only on RosenQueen.  The package includes the above Laharl-Prinny plush.  The retail price of the game on its own is $29.99 and the price with the plush is $39.99, meaning it’s only an additional 10 bucks.

Axel Palm Scenery figure sadly not included :(
I think the plush is cute, but I was kind of hoping for an Axel themed bonus of some kind since “Axel mode” is a big part of the port.

I am looking at you, Axel palm scenery figures!  I know you’ve been sitting on those figures since the first release of Disgaea 2 NIS!  You can’t bring ‘em with you!  Hell I would even settle for a generic Prinny plush with a guitar stapled to it.  OK, that’s enough of that.

This is a pretty cool set for those who are interested.  The price is definitely reasonable and this is the first time we’ve seen the Laharl-Prinny plush stateside.  If you’re interested you should probably act quickly since this set is limited to 1,000 units — no one wants to be 1,001.

Posted in disgaea, merchandise, nis, psp | Tagged , , , | 3 Comments

Valkyria Chronicles 2: Galia Royal Military Academy For PSP: Teaser Site Opens and First Scan

7/17/09

I am a big boy and I can admit when I am wrong.  I predicted the next title in the Valkyria Chronicles saga would be a prequel involving the respective fathers of Welkin and Isara (and maybe cemetery dude?).  It turns out that it is actually a sequel set two years after the events of the first game, in the year 1937.  The game’s official title is Battlefield Valkyria: Galia Royal Military Academy and it will be for the PSP.

Japan loves their games that take place in schools, huh?  As you may have guessed by the snazzy title you will assume the role of students at Ransiru Royal Military Academy, pictured below with a link to the full Famitsu scan:

Ransiru Royal Military Academy

The concept for the game is stated as literally “school+war”.

The main character is Avan Houdens.  He is the guy with short red hair in the upper left corner of the scan.  All I know about him is that he is fulfilling his deceased brother’s wish, whatever that may be.  Judging by his rifle, I am guessing he is  a scout, or scout/tank driver like Welkin.  I strained my eyes pretty well trying to read anything else about him, but the quality is just not there.  I think I will wait until the teaser site goes live on Friday to try and get more info.

When it comes to the other characters, the serious looking guy holding the flamethrower is named Zeri and he is a a member of the Darcsen race.  He aspires to become a legendary hero of his persecuted people.  Judging by him being equipped with the flamethrower, I would guess he is a shocktrooper.  The klutzy blond girl (yeah that’s original) is named Cozetto Kourhaas.  I can’t really make out her part, but she appears to be either a medic or engineer.  Lastly there is the Valkyria girl in the bottom right corner.  There isn’t any info on her really…  I wonder why she has horns?

The character designs look much more immature than the previous title…  I suppose that is to reflect the game’s school setting.  I dunno why, but I kinda miss the old, more serious character designs.  These ones will probably grow on me though.

As I mentioned earlier, this title is for the PSP.  I suspect this means Sega may be bringing us the long sought-after Valkyria Chronices multi-player.  Obviously this is only speculative but I would not be all that surprised.

Related Entries:
Valkyria Chronicles: Edy Detachment’s Challenge Trailer

Posted in preview, psp, sega | Tagged , , | 3 Comments

Kotowari on PSNation

iz podcastin... kinda

Things have been strange lately at Kotowari. I have been making fewer, arguably lamer posts lately and it has me feeling a bit anxious.  I hope I am not losing what interest the Internet has in what I have to say.  This doesn’t bode well when mixed with job worries and a general shit-job fatigue.  I can’t help but feel like the “little hater” Illdoctrine first defined is starting to get to me.

Anyway, if you guys are interested, I was approached by Mark of PSNation regarding a MegaTen question he received from one of their podcast fans.  I had planned on appearing on the show to answer the question, but the very same day I had an interview scheduled with [VIDEO GAME COMPANY REDACTED] regarding the [POSITION REDACTED] they’ve posted.  This forced me to submit my reply via e-mail, but Mark read it on the podcast.

You can listen to the show here.  My question is about 25% into the podcast, right after a question about the PSP Go.  I recommend giving the whole thing a listen, though — Mark and Glenn do a great job.  The show is quite enjoyable, and they cover a mixed bag of games and topics, so there is something for everyone.

I am intrigued by this podcasting thing so I may start to look into it for the site.  It would be easier/faster to produce than our vlogs, so that would be a definite plus.  Let me know if you have any thoughts one way or another and I will be looking into it.

I anticipate changes on the horizon for the site, probably reflecting changes in my life.  Not sure if they will be for the better, but I sure hope so.

Posted in podcast | Tagged | 5 Comments