Red Dead Redemption: DLC Makes Absent Multiplayer Features Available for a Fee

My biggest complaint with Red Dead Redemption was that the online experience was lacking many of the activities available offline.  Simple, innocent me.  I should have known that Rockstar was just planning on adding these features through paid downloadable content.  I have underlined features which I specifically stated were absent from the multiplayer in my review:

Legends and Killers Pack
New active map locations, characters and more:

• Release date: beginning of August 2010
• 9 new multiplayer map locations — more than doubling the amount of territories in the multiplayer competitive modes
• 8 new multiplayer characters — play as characters from Red Dead Revolver
• Introducing a new projectile weapon: the Tomahawk, with corresponding challenges for single-player and multiplayer gameplay
• New achievements and trophies
• Pricing: $9.99 (PlayStation Network), 800 Microsoft Points (Xbox LIVE)

Liars and Cheats Pack
New competitive modes, multiplayer mini-games in Free Roam, and more:

• Release date: TBC
• Attack and Defend multiplayer competitive mode and challenges
• New multiplayer horse races, complete with mounted combat
• Play as the heroes and villains of Red Dead Redemption, as well as 8 additional multiplayer characters
Multiplayer versions of Liars Dice and Poker from the single-player game
• Introducing a new weapon: the Explosive Rifle, with associated challenges available in single-player and multiplayer gameplay
• New achievements and trophies
• Pricing: $9.99 (PlayStation Network), 800 Microsoft Points (Xbox LIVE)

Free Roam Pack
Delve deeper into the world of Red Dead Redemption with new modes, challenges and gang hideouts to discover:
• Release date: TBC
• Additional Free Roam challenges
• New action areas and defensive placements
• Posse scoring and leaderboards
• New anti-griefing measures in Free Roam
• Pricing: TBC

Undead Nightmare Pack
Ghost towns and cemeteries come alive in a West gone horribly wrong:
• Release date: TBC
• Brand new single-player adventure, challenges and quests
• 8 new multiplayer zombie characters
• Additional animals unleashed in the world
• New dynamic events and more
• Pricing: $9.99 (PlayStation Network), 800 Microsoft Points (Xbox LIVE).

Let’s face it: the first three packs do little more than add more character avatars, territories, 2 new weapons, and make some of the improvements I suggested.  Not one of these packs offer any extension of the offline experience — the only area I would like more content of.  To further prove my point, as I am writing this, I decided to go back and bold every utterance of “multiplayer.”

That felt strangely good.

I have to hand it to Rockstar though, they know how to hide the bad news: with zombies!  Everyone fucking loves zombies, right?  I can see it now — 372 posts just like mine, but thinking there is nothing wrong with this because ZOMBIES OMFG.  Packaging content that should already be in a game as paid DLC is the wrong way to offer it and that’s why many are against the concept of downloadable content at all.

6 Responses to Red Dead Redemption: DLC Makes Absent Multiplayer Features Available for a Fee

  1. Jason says:

    I like this schedule because if you are going to grift your customers you want to pace it. Then in the fall re-release the game with all of this content on the disc and call it, the Good, Bad and Ugly Edition.

  2. Flip says:

    Yeah I am starting to hate DLC at first I was like oh yeah a way to add stuff to a game that could be neat and useful but half the time its like paying 5 dollars for 4 costumes or some other bull. I want the SSF4 costumes but I'll never get them unless they offer the whole lot for like 5 dollars. Instead of 4 for 5 or 30 for them all. Same with RDR, I won't be buying any of the DLC, at least with some of the Fallout 3 DLC it was a significant amount of content, well all of them except Operation : Anchorage.

    • kotowari says:

      Yes, I felt the Fallout DLC, Valkyria Chronicles DLC, and maybe some of the Disgaea DLC (just cuz I am a massive fan) were the only ones I have bought and didn't regret.

  3. Ujn Hunter says:

    I liked games more when the whole game came out at once… and you could just pop the cartridge or disc in your console and turn on the power and play… before you had to update your firmware, download the latest patches, and pay an extra $10-20 to play the whole game.

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