Red Dead Redemption: DLC Makes Absent Multiplayer Features Available for a Fee

My biggest complaint with Red Dead Redemption was that the online experience was lacking many of the activities available offline.  Simple, innocent me.  I should have known that Rockstar was just planning on adding these features through paid downloadable content.  I have underlined features which I specifically stated were absent from the multiplayer in my review:

Legends and Killers Pack
New active map locations, characters and more:

• Release date: beginning of August 2010
• 9 new multiplayer map locations — more than doubling the amount of territories in the multiplayer competitive modes
• 8 new multiplayer characters — play as characters from Red Dead Revolver
• Introducing a new projectile weapon: the Tomahawk, with corresponding challenges for single-player and multiplayer gameplay
• New achievements and trophies
• Pricing: $9.99 (PlayStation Network), 800 Microsoft Points (Xbox LIVE)

Liars and Cheats Pack
New competitive modes, multiplayer mini-games in Free Roam, and more:

• Release date: TBC
• Attack and Defend multiplayer competitive mode and challenges
• New multiplayer horse races, complete with mounted combat
• Play as the heroes and villains of Red Dead Redemption, as well as 8 additional multiplayer characters
Multiplayer versions of Liars Dice and Poker from the single-player game
• Introducing a new weapon: the Explosive Rifle, with associated challenges available in single-player and multiplayer gameplay
• New achievements and trophies
• Pricing: $9.99 (PlayStation Network), 800 Microsoft Points (Xbox LIVE)

Free Roam Pack
Delve deeper into the world of Red Dead Redemption with new modes, challenges and gang hideouts to discover:
• Release date: TBC
• Additional Free Roam challenges
• New action areas and defensive placements
• Posse scoring and leaderboards
• New anti-griefing measures in Free Roam
• Pricing: TBC

Undead Nightmare Pack
Ghost towns and cemeteries come alive in a West gone horribly wrong:
• Release date: TBC
• Brand new single-player adventure, challenges and quests
• 8 new multiplayer zombie characters
• Additional animals unleashed in the world
• New dynamic events and more
• Pricing: $9.99 (PlayStation Network), 800 Microsoft Points (Xbox LIVE).

Let’s face it: the first three packs do little more than add more character avatars, territories, 2 new weapons, and make some of the improvements I suggested.  Not one of these packs offer any extension of the offline experience — the only area I would like more content of.  To further prove my point, as I am writing this, I decided to go back and bold every utterance of “multiplayer.”

That felt strangely good.

I have to hand it to Rockstar though, they know how to hide the bad news: with zombies!  Everyone fucking loves zombies, right?  I can see it now — 372 posts just like mine, but thinking there is nothing wrong with this because ZOMBIES OMFG.  Packaging content that should already be in a game as paid DLC is the wrong way to offer it and that’s why many are against the concept of downloadable content at all.

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