
Today Rockstar games revealed this trailer which explains Red Dead Redemption’s various weapons and the unique mechanics surrounding gunplay. I have to say, the more I look into this game the more genuinely impressed and excited I become.
The natural motion physics engine in particular looks like something that has been a long time coming for shooters. I especially appreciate the way that people are knocked off their feet from a gunshot. Bodies don’t appear unnatural at all like with generic rag-doll physics and each impact is uniquely generated by the game’s engine. Is it weird to get so excited about watching things get shot?
The large variety of weapons in the game doesn’t surprise me but I was not expecting a sniper rifle. I had no idea they were around as early as the 19th century. Also, that buffalo rifle is ridiculous, it looks like it’s probably a .50 caliber… I imagine ammo for that will run a pretty half-penny.
The dead-eye targeting system is a bit like Fallout 3’s VATS meets Max Payne’s Bullet Time. In other words it does not provide too much of an advantage to make the game easy, only enough to contend with the enemies’ AI.
Lastly I meant to post this video on the game’s story a bit earlier, but was afraid it was already common knowledge. Just in case I’ll post it anyway:

I am hoping the story won’t be a straight revenge tale since those are all to often executed poorly, especially in video games. Still, I like what I see from this trailer a lot. The music is great, and the voice acting is decent. If you frequent the site look forward to me squealing about Red Dead Redemption until April 27th… and then probably for a few months after.
Related Entries:
Red Dead Redemption Gameplay Video
Red Dead Redemption: Weapon and Story Videos
Today Rockstar games revealed this trailer which explains Red Dead Redemption’s various weapons and the unique mechanics surrounding gunplay. I have to say, the more I look into this game the more genuinely impressed and excited I become.
The natural motion physics engine in particular looks like something that has been a long time coming for shooters. I especially appreciate the way that people are knocked off their feet from a gunshot. Bodies don’t appear unnatural at all like with generic rag-doll physics and each impact is uniquely generated by the game’s engine. Is it weird to get so excited about watching things get shot?
The large variety of weapons in the game doesn’t surprise me but I was not expecting a sniper rifle. I had no idea they were around as early as the 19th century. Also, that buffalo rifle is ridiculous, it looks like it’s probably a .50 caliber… I imagine ammo for that will run a pretty half-penny.
The dead-eye targeting system is a bit like Fallout 3’s VATS meets Max Payne’s Bullet Time. In other words it does not provide too much of an advantage to make the game easy, only enough to contend with the enemies’ AI.
Lastly I meant to post this video on the game’s story a bit earlier, but was afraid it was already common knowledge. Just in case I’ll post it anyway:
I am hoping the story won’t be a straight revenge tale since those are all to often executed poorly, especially in video games. Still, I like what I see from this trailer a lot. The music is great, and the voice acting is decent. If you frequent the site look forward to me squealing about Red Dead Redemption until April 27th… and then probably for a few months after.
Related Entries:
Red Dead Redemption Gameplay Video
Hide Sites